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Wily Star - Balade Section

Mega Man V Wily Star

The Drop This is the move involved drop. Make a small hop off the starting ledge and hold right. On the second screen, this should let you fall through quickly.  (more notes to be added)   Horizontal Section Use Pluto Lemons to shoot the Mets and dash th...

game
Mega Man V
stage
castle

Crimson Palace - Room 3-4

Mega Man X7 Crimson Palace

After Red there is a fork in the road. TAKE THE RIGHT FORK. The right room is a wave of mechs to defeat. Use the blue mech and it's Dash Special attack to clear out the room as quickly as possible.

game
Mega Man X7
stage
castle

Hyanard - Screen 1

Mega Man X7 Flame Hyanard

Don't save any reploids on this screen (time waste only - it's otherwise fine).

game
Mega Man X7
stage

Intro - Crab 1

Mega Man X8 Intro Stage

The first section of the intro stage is easily handled with dash jumps and X full charges. When you get to the crab boss, keep in mind you can use both the dedicated buster and special weapon button to fire buster shots (assuming you have no weapons equipped)...

game
Mega Man X8
stage

Intro - Crab 2

Mega Man X8 Intro Stage

X should leave after the first crab encounter, leaving you in control of Axl. Unlike X7, hovering with Axl requires pressing jump again. Use Axl's hover to cross the first large gap. Beware the enemy near the end of the section before the door if the little ...

game
Mega Man X8
stage

Intro - Part 3

Mega Man X8 Intro Stage

X's armor capsule is in this section before the door, under The Bee. It can only be acquired in the revisit. This capsule is part of X's speed route, but not needed for "The Zero Route" Axl leaves. Dash and jump with Zero.

stage
intro
game
Mega Man X8

Gigavolt - The Chase

Mega Man X8 Gigavolt

This entire stage is just a chase after the boss. You have to shoot Gigavolt enough to trigger the boss fight. You do have a time limit - if you don't get him within 2 "laps", you take a death. Going up and over the very tall building is a good marker for the...

game
Mega Man X8
stage
vehicle stage

MM4 Refight Route

Mega Man 4 Wily 3

Both refight routes follow some basic principles Reduce weapon swaps as much as possible (less pauses) Make use of soft weaknesses In stages, it is preferred to kill bosses in the middle of the room to reduce explosion lag. In refights, it is preferred to...

game
Mega Man 4
stage
castle

Wily 4 - Stage

Mega Man 11 Wily 4

Screens 1 and 2 They happen Screen 3 This is the long screen with platforms on tracks. It starts with a platform approaching a shaft. You can use the Speed Gear and Rush Jet to catch this first cycle. Many runners fire Bounce Balls in the vertical shaft b...

game
Mega Man 11
stage
castle

Vertical Screens

Mega Man 4 Cossack 2

Screen 1 The vertical screens are where Balloon really shines over Rush Jet. There's various strategies that can be used. Damageless double balloons You place the first balloon to the right of the second spiky block, then place a balloon slightly above the...

game
Mega Man 4
stage
castle

Rooster Vertical Shaft 1

Mega Man X8 Burn Rooster

Burn Rooster's stage has 3 vertical shaft autoscrollers. The first one if the easiest, as it can be passed by Zero flying into the top left corner.

game
Mega Man X8
stage

Encounter Room 1

Mega Man X8 Burn Rooster

Both encounter rooms are the same...unless you routed Vile into the second room. Both involve destroying a small swarm of enemies jumping out of the furnace. They are all defeated by Zero flying up against the ceiling with the D. Glaive

game
Mega Man X8
stage

Rooster - Spike Room

Mega Man X8 Burn Rooster

The middle room of the stage is in the running for worst room in the game.  

game
Mega Man X8
stage

Rooster - Vertical Shaft 2

Mega Man X8 Burn Rooster

You cannot fly in the corner of this shaft to bypass it. Be mindful of your air dashes and double jumps.

game
Mega Man X8
stage

Rooster Escape

Mega Man X8 Burn Rooster

The stage is not over after the boss fight. The escape sequence is fairly simple after memorizing it, and has no enemies, but the lava is deadly.  It's worth practicing this with both Zero and a second character so you know how to handle it with double jumps...

game
Mega Man X8
stage

Trilobyte - Robot Skip

Mega Man X8 Trilobyte

In any%, you can skip the entire robot chase sequence. This requires Zero Fly (and as such will not work on Legacy Collection 2). It is very possible to soft lock while skipping the robot, forcing a reset. It is recommended to have a safety save here for mara...

game
Mega Man X8
techniquies
stage

Sunflower - Encounter One

Mega Man X8 Sunflower

This is the timed encounter that sets your initial grade. There is no moving faster through this room. In any% your objective is to get the middle grade in this room. This requires a "Yellow" number of kills. It should start red at 0. It turns yellow at appr...

game
Mega Man X8
stage

Sunflower - How Grades Work

Mega Man X8 Sunflower

This stage is a series of training rooms, with small movement puzzle rooms in between. You are graded on your performance in the training rooms. The first training room is a number of kills during a set amount of time. The remaining rooms are timed - you must...

stage
game
Mega Man X8

Jacob Stage

Mega Man X8 Jacob Elevator

This is a classic Elevator fight stage. There are no other obstacles to worry about. Your two best friends in this stage are Zero's spin attack (Mantis), and Zero's slam attack (Gravity). The spin attack will clear most of the enemies. This includes the elev...

game
Mega Man X8
stage

X8 Refights

Mega Man X8 X8 Refight Stage

The biggest change between refights and the stage encounters is you will have the option of using weakness attacks here. For most robots, this is slower, but a very effective backup strat. Notably Gigabolt is weak to Zero's normal melee attacks with Trilobyte...

game
Mega Man X8
stage