Advanced Search
Search Results
164 total results found
Intro - Part 3
X's armor capsule is in this section before the door, under The Bee. It can only be acquired in the revisit. This capsule is part of X's speed route, but not needed for "The Zero Route" Axl leaves. Dash and jump with Zero.
Gigavolt - The Chase
This entire stage is just a chase after the boss. You have to shoot Gigavolt enough to trigger the boss fight. You do have a time limit - if you don't get him within 2 "laps", you take a death. Going up and over the very tall building is a good marker for the...
MM4 Refight Route
Both refight routes follow some basic principles Reduce weapon swaps as much as possible (less pauses) Make use of soft weaknesses In stages, it is preferred to kill bosses in the middle of the room to reduce explosion lag. In refights, it is preferred to...
Wily 4 - Stage
Screens 1 and 2 They happen Screen 3 This is the long screen with platforms on tracks. It starts with a platform approaching a shaft. You can use the Speed Gear and Rush Jet to catch this first cycle. Many runners fire Bounce Balls in the vertical shaft b...
Vertical Screens
Screen 1 The vertical screens are where Balloon really shines over Rush Jet. There's various strategies that can be used. Damageless double balloons You place the first balloon to the right of the second spiky block, then place a balloon slightly above the...
Rooster Vertical Shaft 1
Burn Rooster's stage has 3 vertical shaft autoscrollers. The first one if the easiest, as it can be passed by Zero flying into the top left corner.
Encounter Room 1
Both encounter rooms are the same...unless you routed Vile into the second room. Both involve destroying a small swarm of enemies jumping out of the furnace. They are all defeated by Zero flying up against the ceiling with the D. Glaive
Rooster - Spike Room
The middle room of the stage is in the running for worst room in the game.
Rooster - Vertical Shaft 2
You cannot fly in the corner of this shaft to bypass it. Be mindful of your air dashes and double jumps.
Rooster Escape
The stage is not over after the boss fight. The escape sequence is fairly simple after memorizing it, and has no enemies, but the lava is deadly. It's worth practicing this with both Zero and a second character so you know how to handle it with double jumps...
Trilobyte - Robot Skip
In any%, you can skip the entire robot chase sequence. This requires Zero Fly (and as such will not work on Legacy Collection 2). It is very possible to soft lock while skipping the robot, forcing a reset. It is recommended to have a safety save here for mara...
Sunflower - Encounter One
This is the timed encounter that sets your initial grade. There is no moving faster through this room. In any% your objective is to get the middle grade in this room. This requires a "Yellow" number of kills. It should start red at 0. It turns yellow at appr...
Jacob Stage
This is a classic Elevator fight stage. There are no other obstacles to worry about. Your two best friends in this stage are Zero's spin attack (Mantis), and Zero's slam attack (Gravity). The spin attack will clear most of the enemies. This includes the elev...
X8 Refights
The biggest change between refights and the stage encounters is you will have the option of using weakness attacks here. For most robots, this is slower, but a very effective backup strat. Notably Gigabolt is weak to Zero's normal melee attacks with Trilobyte...
Room 1 - First half
Cossack 3 is an autoscroller, so there isn't much to explain that isn't in the videos. There are a few notes though. First, very simply, the screen does not begin scrolling until you move to the right past the spawn point. (?) Lag reduction strats One thing...
Screen 4 - Long Met Screen
One of the most difficult screens in the game to execute properly. We will go through various ways to clear this screen without taking any damage. For all the strats the beginning will be the exact same. 3 regular slides, bullet slide, then slide. This is aft...
Screen 6 - Underwater Screen
Take advantage of the walls and slide all the way up to them. Jump and shoot the Mets as needed. Be careful with the jumps and proceed as quickly as you can. As a reminder, you cannot jump out of slides underwater in Mega Man 4 Safe way - Damage boosting ...
Second Half
Still autoscrolling. Slide across the screen to trigger it. You want to spend as little time as possible on the floating platforms that sink when you stand on them - they generate lag. After the ring refill partway through the screen, switch to Pharaoh and h...
Ostritch - Bike Jump
Screen 5 - The Shortcut
There are two paths through this screen. Going to the top right is faster. Balloon There is a tight space to get a balloon jump and not bonk on the platform above. This is the fastest method as it does not have Rush's pause animation, but it can be tricky. ...