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Jupiter Screen 16
This screen heavily uses Pluto's Break Dash knowledge of extending i-Frames. First Joe Optimally you can Break Dash through the first hammer enemy, slide, jump to the Jupiter Joe's spot, then slide through it before iframes wear off. Backup - Optionally, yo...
Jupiter Screens 12-13-14
Screen 12 If you are low on health, this is a good screen to switch to Mercury's Grab Buster to defeat enemies and absorb health. This is slower than other strats, but is a nice safety for new players. The hammer enemies take 2 hits from Grab Buster. You can...
Space Flight
This stage is a side scrolling space shooter in a Space Modified Rush Marine. It is largely an auto-scroller. Controls Obviously the Directional pad gives you four directional movement, and B fires lemons. You can also hold B to fire a traditional Mega Buste...
Astro Man RMF - Button Puzzle Skips
You can skip the button puzzles with ice wall and good timing. The second puzzle is easier to skip than the first. The basic idea for both is to position Mega Man's hand properly. The background is conveniently many small squares, so position Mega Man about 3...
Wily Star - Quint Section
The Drop Fall straight down on the left third of the screen. There was some "hidden" rooms on the edges but none are required or overly useful. Keep in mind the right edge of the screen always has spikes at the end of these falls. Weapon Refills There are t...
Wily Star - Punk Section
The Drop This drop is uneventful. Stay on the left. Falling Platforms You must have Pluto Ammo at the end of this screen - farm it from birds if absolutely necessary. The first screen has several birds and a nest. You can use a short Pluto Break Dash early...
Wily Star - Balade Section
The Drop This is the move involved drop. Make a small hop off the starting ledge and hold right. On the second screen, this should let you fall through quickly. (more notes to be added) Horizontal Section Use Pluto Lemons to shoot the Mets and dash th...