Advanced Search
Search Results
253 total results found
Vertical Screens
Balloon The vertical screens are where Balloon really shines over Rush Jet. Note the second balloon on screen 1 isn't necessary if you're fast, and generates less lag. On screen 2, it's better if you can despawn the balloon in the wall (again, for lag reduc...
Triple Balloon Screens
Screen After Check Point Up the ladder is where you usually switch to Dust in preparation for Square machine, using it to kill the Saturn enemy. Triple Balloon Screen There are two strats for the last ladder screen. The first is the easiest strat - just ho...
Square Machine
Note - Square Machine damage produces a very flashy screen. Damage Table Buster 1:1:3 ? Dust 4 Square Behavior Square always only "comes together" when crossing the screen slowly. Otherwise, Square will progressively slow down, giving ...
Spike Turret Screen
Like most screens in this stage, use Bright to proceed. However, on this screen specifically, you must use bright immediately to catch the turrets open (and vulnerable), AND before their fire shots. If you can destroy the turrets and there are no bullets, ad...
Falling Rock Screen
This screen is crossed using one or two Brights. Keep in mind it is a LONG screen, so you will need to be constantly sliding. It is likely you will have your Flash Stopper run out at some point as you are learning. This is a rare time it is good to predict wh...
MM5 - Charging the Buster
The Mega Buster will not charge while sliding in this game. As such, many times when a top runner is walking and charging, they did not miss a slide but instead are actively building a charge shot.
How Beat Tracks
Beat will attack an enemy if Mega Man is motionless. This is usually on the ground, but also happens at the peak of a jump if you are not moving left or right. You can use this to make Beat attach while jumping over Dark Man's shields, or to be faster to attac...
The Crystal Skip
The Crystal Skip saves a good amount of time over completing Crystal Man's stage, at the cost of not being able to collect the M tank or the Beat Letter within. As such, it is only useful if you intend to complete Castle stages (and bosses) without Beat, or yo...
All About The Super Arrow
The Super arrow takes two points of ammo to fire, though it can be fired with only 1 point of weapon energy remaining. You cannot walk (or slide) off the front of a moving arrow - it will catch you. Riding the Super Arrow drains 1 point of energy as Mega Man...
Ice Wall Jumping
With proper timing, you can jump, create an ice wall, land on the created ice wall, and jump again. This is used in a variety of places across the speedrun, so it is a vital piece of tech. Screens can still be completed without it, but you will lose significan...
The Counter Attacker
The little flame item in the shop is "The counter attacker." This item makes all attacks do 2 extra damage whenever Mega Man is under 8 HP. Beyond the obvious but annoying method of counting tiny bars on the screen, you can tell if your character is under 8 H...
All About Zipping
Most zipping in this game requires getting pushed into a wall by Ice Wall, then directing Mega Man up or down with Lightning or jumping. Getting Into The Wall At a high level, to get pushed into a wall, you jump, use Ice Wall, then move Mega Man into the ice...
Joka's Tutorial
This tutorial predates many of the 2021 Year of Rockman & Forte improvements, but is a valuable resource https://www.youtube.com/playlist?list=PL2KajNgxRdOT_-A3BzUEJlercfWaUzwgu
Wily Himself
Damage Table Pharaoh Charged: 6 Ring 1 The Rest 0 Spawn Locations Courtesy LookinToad Strategy Hit with Pharaoh and don't die. Try for doubles. (To be completed properly later - Cab)
Boo Beam
Boo Beam is an annoying boss as it can only be defeated by Crash Bombs, which you can only have 7 of. Casually this boss is highly annoying, and even in a speedrun a single mistake can kill the run. Whether you zip into this room or come in the main entrance,...
Wily 4 Beginner Strats
Finding False Floors with Bubble Several screens in the first half of the stage have false floors. While skilled runners likely have these locations memorized, you can use Bubble to locate them ; Bubble will fall through the gaps. The E-Tank The E-Tank room...
Early Magnet Beam
You can grab the Magnet Beam without Guts (or Elec) by executing a ladder zip. Setup Get Mega Man to the top of the right ladder below the magnet beam (it does not matter how you entered the screen). To get Mega Man into the glitch position, you must push do...
Switching To Heat Man For Pit Deaths
Several points in the speedrun, notably the intentional deaths in the Crash and Wood Man zips, switch to Heat Man's weapon for seemingly no reason and begin charging it before falling into a pit. Mega Man 2's "death respawn timer" uses the sound effect of Meg...
Boss - Metal Man
Damage Table Values are for "Difficult". Double them for "Normal" Buster ? Quick 4 Metal 14 Strat Metal Man is programmed to jump and attack if one of these three scenarios is true The player presses (but not is already holding)...
Boss Magic Pixels
Being perfectly centered (X-coordinate, so height doesn't matter*) in an 8 Robots boss room, looking either way, results in skipping some of the "weapon get" animation where Mega Man jumps to the middle of the room and "absorbs" the explosion bubbles. By skip...