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Wily 4 Beginner Strats
Finding False Floors with Bubble Several screens in the first half of the stage have false floors. While skilled runners likely have these locations memorized, you can use Bubble to locate them ; Bubble will fall through the gaps. The E-Tank The E-Tank room...
Early Magnet Beam
You can grab the Magnet Beam without Guts (or Elec) by executing a ladder zip. Setup Get Mega Man to the top of the right ladder below the magnet beam (it does not matter how you entered the screen). To get Mega Man into the glitch position, you must push do...
Switching To Heat Man For Pit Deaths
Several points in the speedrun, notably the intentional deaths in the Crash and Wood Man zips, switch to Heat Man's weapon for seemingly no reason and begin charging it before falling into a pit. Mega Man 2's "death respawn timer" uses the sound effect of Meg...
Boss - Metal Man
Damage Table Values are for "Difficult". Double them for "Normal" Buster ? Quick 4 Metal 14 Strat Metal Man is programmed to jump and attack if one of these three scenarios is true The player presses (but not is already holding)...
Pharoah Man Fight
Damage Table To Pharoah Lemons (Flash Stopper) 1 Mega Buster 1:1:3 Dust Crusher 2 From Pharoah Contact / Getting Bodied 4 Small Jumping Shots Full Charge Pharoah Shot True Weakness / Beginner Option - U...
Boss Kill Locations
In Mega Man 4, the boss fanfare and weapon get animation do not trigger until all bubbles leave the screen. This means the location of your kill can affect your stage time by up to 2 seconds. In the case of Dive Man, this includes Mega Man's periodic Air Bubb...
Dust Man - First Half
There are two main strategies to the first half of Dust Man's stage - Bright Man's Flash Stopper, and The Pharaoh Shot. The Pharaoh shot saves a little time if executed well, but the Flash Stopper strat is significantly easier. Both strategies dictate jumping...
Dust Man - Crusher Room
The screen after Eddie and the Checkpoint is a crusher room. Strategies for this room tend to be cycle based. This room in particular is covered by Chelney's tutorial videos. Note you should switch to the desired weapon in the checkpoint room. Fastest Strat...
Dust Man Boss Fight
Damage Tables To Dust Buster 1:1:3 Ring 4 From Dust Contact Damage / Getting Bodied 8 Dust Crusher 4 Strat Dust Man always opens the fight with a Dust Crusher. The weapon "explodes" on the 4 diagonals when it reaches...
Skull Man - Second Half
Most of the second half of the stage is handled by Bright Man's Flash Stopper. This mostly results in the route depending on your slide movement, to extend each Flash as much as possible. First Screen Notes With Flash active, the turret enemies that usuall...
Skull Man Boss Fight
Damage Tables To Skull Buster 1:1:3 Dust 4 Ring 1 From Skull Contact Damage 8 Shots 4 Skull Man's Attack Pattern Skull Man will only act if Mega Man acts. If you do nothing, Skull Man does nothing. Try it. Walk...
Boss Fight - Dive Man
Damage Tables To Dive Buster 1:1:3 Skull Barrier 4 Dust Crusher 2 From Dive Contact Torpedo Spin Dive Missiles Dive Man's Attack Patterns Dive Man is Similar to Skull Man in that he can only do the...
Proto Man Skip
The Strat Speedruns of Gemini Man's stage often jump through the Cutscene screen. By sliding onto the screen, the game doe snot remove control of Mega Man...until the slide ends. Use this slide distance to jump (before the slide ends) through the building an...
General Techniques
Or at least the non-Rush ones
Music Cancel
Why Cancel the Music? Mega Man 3's soundtrack, while amazing, generates lag. By removing the background music, the game simply runs faster. Technique By taking a spike death on the exact same frame as a screen transition, the "Mega Man dying" sound also cau...
Stop Hating Top Spin
Seriously. This weapon is much better than you think, it just has one major glitch that you can avoid once you know about it. It's actually quite powerful, just not as fast as other weapons in most situations for a speed run, mostly because at its core it's a ...
Boss Weaknesses
Weakness Order Mega Man 3 has 2 weakness loops Magnet > Hard > Top > Shadow > Spark > Magnet Snake > Gemini > Needle > Snake There are 2 soft weaknesses to "cross over" between the loops (at least 2 that are relevant to the speedrun routes), along with...
Route Information
Mega Man 3 has 4 routes that have been used over the years. Each has its advantages and disadvantages as far as difficulties go, but most finish within a reasonable amount of time of each other. Top First The old (pre 2012?) and now current (2017?-present) W...