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Route Information
Mega Man 6 routes are mostly centered on acquiring Flame. It is a very powerful weapon and makes short work of normal enemies. Wind First (the current WR Route) Flame First Knight First All routes proceed to follow weakness order: Wind Flame Blizz...
Slide Canceling
Mega Man cannot jump out of a slide in Mega Man 6. Whether underwater or not. Pressing A again in a slide will make Mega Man stand up. This leads to two ways to cancel your slides. "Back cancel", by "pushing left" (assuming you are sliding right) "A-Cance...
Switching to Rush
Hold Start when swapping to Rush Power or Jet. This will immediately end the cutscene.
Mechasaurus
Mechasaurus infamously has a "strange" hitbox. Many seeming direct hits will simply not do damage and dink off it. The problem lies in the behavior of the Yamato spear. The spear travels 6 pixels per frame, but the boss's hit box is only 4 pixels wide, meanin...
Yamato Spear Behavior
The spear always fires on a slight angle, up or down. Shots alternate between them The spear travels 6 pixels per frame, making Mechasaurus rather interesting.
Knight Crusher
Knight can be fired on diagonals Knight will pass through enemies it defeats with more than the needed damage.
Boss - Centaur Man
Damage Values Buster 1:1:3 Knight 4 Strat The old saying was "if Centaur Flashes you, you did something wrong." "Something Wrong" is if both you and Centaur are not in invincibility frames after a Centaur Teleport. As long as you are qui...
Boss Explosion Lag Reduction
Nobody, not even the TASers, know why, but jumping against the right wall of a boss's chamber will reduce the lad of the explosion. As such, it is ideal to end most boss battles close to the right hand wall.