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General Info
Cloud Man
Burst Man
bomb bomber bombest
Wily 1
Wily 3
Intro Stage
Route Info
The two main categories being Any% and 100%. 100% collects all permanent upgrades, such as Protoman's Shield, the Energy Balancer, and the Exit Module. Any% Cloud Junk Freeze Burst Slash (use Ice) Spring Shade Turbo An alternate route would be t...
Noise Crush Quick Kills
Shade Man's weapon bounces off walls, creating a unique opportunity to have a shot bounce around a robot master's room. In theory, this can be used to strike a boss the moment its life meter appears, reducing it from the first HP it gained to 0, killing it. ...
Slash Man Fight
Slash Man has an annoying habit of jumping above the screen to "drop ketchup" after 2 hits. As such, a goal of the fight is to minimize the number of times he goes off screen. This can be done by delaying the shots of Freeze Cracker until after some charged B...
Boss - Gamorizer
General Info Gamoizer is weak to springs. Use charged springs as you can, but spam normal springs over charging. The turtle is also extremely weak to bubbled tiny turtles (Danger Wrap). Timing and execution for this is tight. General Notes from Discord To ...
Boss - Burst Man
Burst Man can be deceptively difficult. The player needs to avoid bombs scattered across the floor as well as the bubbles in the air. A missed Freeze Cracker can also knock Burst "back" away from the wall, putting him in a worse position for Mega Man. Freeze ...
Mega Man 7 Shop
While the shop is generally not used in top level speedruns, knowing how to access it is useful for beginners as a means of accessing E-Tanks. Shop Access The shop can be accessed from the stage select screen by pressing select. Item Availability At the st...
Intro Cutscene
This honestly is only in its own page to not be missed. This is 2 minutes long and there is no button pushing to be done. Listen to the cool music and enjoy Mega Man's Met Helmet.
Intro Stage - Movement
There are 2 sections of this stage to really platform in. The first long section without pits, but with enemies, before the steamroller the broken highway with pits after the steamroller Both should be lots of sliding. Prepping for the Bass The final ...
Intro Stage - Steam Roller
This page is a stub It has a name. Buster it in the head. Take a bunch of damage but not tooooo much damage.
Intro Stage - Bass
Bass is at the end of the intro stage. The confrontation is designed to end after either doing a lot of damage to Bass or when Mega Man takes damage and reaches low health. Given it is faster to take intentional damage from the many enemies in this stage befo...
Junk - Hundo Route Notes
This stage is best visited in 100% after Freeze Man. This is because acquiring the Letter for the Rush Super Adapter (the jetpack) requires freezing a lava pillar.
Weapon Notes
The Mega Buster The charge speed is kinda awful. Lemons out DPS it against bosses (though if you do have free time to charge, do it). Wild Coil (Spring) This weapon can be charged. Charged springs do more damage (perhaps obviously), but can also bounce high...
Boss - Shade Man
Any% Fight - Spring Enter the room with Spring equipped and preferably charged. Hit Shade Man only with fully charged springs (you can get a quick opening uncharged spring in, but it will not reduce the number of full charge springs needed). When Shade Man i...
Good Boy Skip
It is possible to skip the first phase of the Wily fight through Rush Search breaking you out of the cutscene. To break out the cutscene you need to get a drop that fills one of Mega Man's energy meters. Rush Search itself will get you missing weapon energy, ...
Wily 4 - Refights
Teleporter Room Layout Freeze Slash Junk Cloud Spring Turbo Shade Burst Good Boy Skip? If you are planning on attempting Good Boy Skip, your odds improve if you are missing at least 1 HP after refights. Keep this in mind durin...
Boss - Turbo man
Turbo Man is weak to Noise Crush. The fight without it can be laggy and annoying, but the standard Noise Crush fight is simple with audio cues. There is also a quick kill for the main stage. Noise Crush Quick Kill As mentioned here - https://goodboyrush.net...
Cloud Man - Screen 1
Slide to the right and start charging. Use short hops to start sliding again quickly, and get past the stream of 4 purple birds before they can dive to you. Slide as far as you can off the ledges to get over the up/down enemies in the pits, otherwise the jump...
Cloud Man - Screen 2
Charge the buster. Slide jump going right off the ladder's platform. Full jump then hesitate before sliding to get under the robot. Full jump off the edge of THAT platform, then release the charge shot at the birds. Remember to continue slide jumping as late ...
Cloud - Screen 3 Fast Checkpoint
This screen requires tight movement. If you can't go fast enough, taking a death is very likely. Use caution as needed for your skill level in a no reset situation. Charge the buster, slide towards the end of the platform. Use a short hop before the end to d...
Cloud Screen 4 - Invisible Platforms
Opening If you made it snow in the stage with freeze cracker, you can see these platforms covered in snow. This is obviously not possible in Cloud first but might be useful for learning the platform layout or in a hundo run with Cloud third. Shoot as you ent...