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General Information
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General Information - WRs
The current Original Release any% world record is 50:27 by orsa, played on a Playstation 2 with Fast Disk Speed enabled. The current Legacy Collection any% world record is 49:43 by choc, playing on PC/Steam The most current TAS (read: not current at all)...
Weapon Swapping
The quick weapon switch order is Mega Ball -> Flash Bomb -> Thunder Claw -> Tornado Hold -> Water Balloon -> Flame Sword -> Homing Sniper -> Astro Crush. Remember you can always press L+R to return to Mega Buster. Mega Man 8 is unique in that quick weapon ...
Route Information
Any% The current any% route does Grenade Man first and Astro Man 5th. This is the most consistent route due to getting Rush Bike in the former and Astro Man being more reliable than Sword Man in the latter. The current any% route shops once, and buys only H...
Always Be Sliding
Mega Man moves ridiculously slow. Even small slides add up over the run. However, keep in mind the distance of a slide on a platform. If your slide ends near the end of a platform, jump before Mega Man's slow standing animation. About the Hyper Slider After...
About The Final Charge
The "Final Charge" is the extra-large buster shot Mega Man fires at the end of the Power Gear charge. It is most commonly seen in casual play when using the Double Gear Technique. It does 8 damage and pierces/Passes-through all enemies(?). Without the double ...
All About Rush Jet
Rush Jet ammo/energy only gets used while Mega Man is on Rush. This is (some of) why players often jump on Rush Jet a lot. As with most things in this game, more sprites on the screen results in more lag. This is why in Snake and Doc-Needle, when Mega Man j...
Weapon Information
You can see the damage tick intervals of the different weapons in the game here. The main takeaway from this involves Flash Bomb - if you fire 2 Flash Bombs spaced apart at an interval of 3 frames, then since two weapons cannot both deal damage on the sam...
MM8 Version Differences
Rockman 8: Metal Heroes The original Japanese release Mega Man 8 Anniversary Collector’s Edition Original North American release of the game, no changes were made. (Except for shop menu confirm/cancel) Mega Man 8 Anniversary Edition There are two separat...
Route Information
There are two main routes for speedrunning Mega Man 4. They are largely even in length except for the Grasshopper Skip. While "The Nintendo Power Route" suggests Toad first, speedrun routes do either Bright or Pharoah first. The final 6 stages are the same for...
Route Information
WR Route Orders any%: sponge, gator, stag, centipede, snail, ostrich, crab, and moth 100%: sponge, gator, stag, ostrich, crab, centipede, snail, moth Both routes pick up all items, but 100% collects the Zero parts too. This minor route variation account...
MrCab's Youtube Walkthrough
This is an outdated any% guide from 2015, however much of the information is still useful for beginners. https://www.youtube.com/watch?v=hdcikNZqSXA&list=PLBWX5b2ZflulM-7Buo0gH7K4NG6vJ_XYC
Joka's Tutorial
This tutorial predates many of the 2021 Year of Rockman & Forte improvements, but is a valuable resource https://www.youtube.com/playlist?list=PL2KajNgxRdOT_-A3BzUEJlercfWaUzwgu
Route Information
Mega Man 3 has 4 routes that have been used over the years. Each has its advantages and disadvantages as far as difficulties go, but most finish within a reasonable amount of time of each other. Top First The old (pre 2012?) and now current (2017?-present) W...
Routes
Zips or Zipless The major difference of the routes is zips. With zips, your route is focused on acquiring Item 1 as fast as possible. Without zips, item 1 is less important. Yes-Zips Flash Depends Fastest: Heat then Air More accessible: Air then Heat...
Normal vs. Difficult
The North American release of the game introduced a difficulty select of Normal or Difficult. The Japanese release does not feature this option, but is equivalent to "Difficult" mode for gameplay. Damage done by the player to enemies is is doubled in normal m...
Route Information
Mega Man 6 routes are mostly centered on acquiring Flame. It is a very powerful weapon and makes short work of normal enemies. Wind First (the current WR Route) Flame First Knight First All routes proceed to follow weakness order: Wind Flame Blizz...
Route Information
This information applies to New Game Runs. Character Choice There are two general character concepts to the routes. Zero Route The main principle of the Zero route is acquiring the Glaive and Zero Fly as soon as possible. The glaive makes it very easy to s...
Vile Locations
Most stages have at least one room with a required challenge. One of those rooms is potentially a Vile fight room. Since these rooms vary in length for whatever lies within, and most bosses are defeated using base character attacks and not weakness weapons, t...
Yammark Map
Maps pinned in discord by Kammesennin Notable Items Blade Armor part Sub Tank Life Recover part
Sheldon - Map
Map pinned in discord by Kammesennin Notable Items Blade Armor Part Weapon Tank (Nightmare Area)