Advanced Search
Search Results
17 total results found
Dr. Cossak Himself - Cossak Catcher
Damage Table Buster 1:1:3 Dust Crusher 2 Wire 1 Buster Strat The Cossak Catcher has an interesting quirk - it stops moving if Mega Man slides. You can use this to essentially freeze the Cossak catcher in place, and work on optimizin...
Screen 5 - The Shortcut
There are two paths through this screen. Going to the top right is faster. Balloon There is a tight space to get a balloon jump and not bonk on the platform above. This is the fastest method as it does not have Rush's pause animation, but it can be tricky....
Screens 1-4
Screen 1 Slide off the ledges to the right. If you need the weapon refill (presumably for Pharaoh), switch to the weapon and hold right against the wall at the screen transition. While the record route does not need this refill, it is highly recommended for ...
Screen 7 - Slinkies
Collect the E-Tank if desired, then drop down. Slide to the right, and use drill on the slinkies. Switch to buster at the end and proceed. Stored Charge You can use the stored charge technique on the slinkies here. Technically the slinkies take two hits f...
Underwater Screen
As a reminder, you cannot jump out of slides underwater in Mega Man 4 Take advantage of the walls and slide all the way up to them. Jump and shoot the Mets as needed. Be careful with the jumps and proceed as quickly as you can. What About Rush Marine? Besi...
Screen 4 - Long Met Screen
This is raw sliding and timing shots. Keep in mind the low met that receives the charge shot is a spinning Met that requires 3 hits. If you are slow it will fire a bullet that you need to either jump over or take the hit.
Screens 1-3
The first three screens are mostly sliding and jumping as fast as possible. Keep in mind the distance Mega Man is from the spikes when sliding though. It is possible to slide into the spikes before the first ladder if you slide too far On screens 2 and 3,...
First Half
Cossak 3 is an autoscroller, so there isn't much to explain that isn't in the videos. There are a few notes though. First, very simply, the screen does not begin scrolling until you move to the right past the spawn point. (?) The only real thing to note, is ...
Second Half
Still autoscrolling. Slide across the screen to trigger it. You want to spend as little time as possible on the floating platforms that sink when you stand on them - they generate lag. After the ring refill partway through the screen, switch to Pharaoh and h...
Start and Ammo Routing
There is a free e-tank at the stage start if desired Screen 1 Your route to this point needs either just Ring ammo and possibly Dust ammo. Keep in mind there is a spare ammo drop on the top right if needed, but most runners should only need Ring ammo on the ...
MM4 Refight Route
Both refight routes follow some basic principles Reduce weapon swaps as much as possible (less pauses) Make use of soft weaknesses In stages, it is preferred to kill bosses in the middle of the room to reduce explosion lag. In refights, it is preferred to...
Vertical Screens
Balloon The vertical screens are where Balloon really shines over Rush Jet. Note the second balloon on screen 1 isn't necessary if you're fast, and generates less lag. On screen 2, it's better if you can despawn the balloon in the wall (again, for lag reduc...
Triple Balloon Screens
Screen After Check Point Up the ladder is where you usually switch to Dust in preparation for Square machine, using it to kill the Saturn enemy. Triple Balloon Screen There are two strats for the last ladder screen. The first is the easiest strat - just ho...
Wily 4 Beginner Strats
Finding False Floors with Bubble Several screens in the first half of the stage have false floors. While skilled runners likely have these locations memorized, you can use Bubble to locate them ; Bubble will fall through the gaps. The E-Tank The E-Tank room...
Gate 1 - First Climb
Stage Intro Your movement is simply to dash-jump to the chasm holding Gate's lair. You need to mash through 3 Alia text boxes along the way. The Climb You are immediately met with a ton of spikes guarding walls. For the very first one, the screen snaps to t...
Gate 1 - Ice Slopes through Fire Room
Trigger Invincibility Glitch Use the ice slopes to trigger Zero's invincibility glitch. Other than that, make sane climbing and traveling decisions (also mind the pits). Try not to destroy enemies (if you are invincible) since hits freeze the game for frame...
Gate 2 - The Totem Despawn
First Levels As it was explained in the X6 discord channel, I just remember you want to stay low, jumping causes the situation you don't want" (credit to JohnyGo) Your objective in this room is to not fight any of the Totems the game puts in your path. To do...