Weapon Experience
Mega Man Zero 2 features a weapon experience system like Zero "1". The more you use a weapon, the better Zero can use it.
Information here was originally posted in a pastebin by Kuriban - https://pastebin.com/AFeyKueR
It should be noted - Damage done during the intro stage does not affect weapon experience.
Z-Saber
Levels
| Level | XP needed | Effect |
| 1 (Start) | 0 | Single sword slash. Normal jump slash. No elemental effects |
| 2 | 30 | 2 standing slash combo |
| 3 | 90 | 3 standing slash combo |
| 4 | 290 | Can Charge saber attack and apply elemental chip damage |
| 5 | 850 | "Quick Charge" (for saber) |
XP Table
| Attack | XP Gained |
| Second Combo Slash | 2 |
| Third Combo Slash | 4 |
| Charge Slash | 8 |
| Everything Else | 1 |