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Boss Explosion Lag Reduction
Nobody, not even the TASers, know why, but jumping against the right wall of a boss's chamber will reduce the lad of the explosion. As such, it is ideal to end most boss battles close to the right hand wall.
Weapon Switching and Canceling
Quick Weapon Swap Wheel Mega Man 10 features fast weapon swaps with L and R. This functions like most other Mega Man (Classic and X) games, where pushing both L+R puts Mega Man back onto buster. Unlike most others, Mega Man can use L and R to access Rush Coil...
Zero Fly
This only works on the original 2004(?) PC release, and the original PS2 release. It was patched for Legacy Collection 2, along with the shop's money underflow. If you are holding Up when you press down (including any left-or-right diagonal), Zero will fly up...
Boss Invincibility Periods
Mavericks in Mega Man X8 typically follow a few common rules They enter invincibility frames every 8 HP of damage. After the 2nd and 5th sets (at around 16 and 40 HP of damage), they advance to the next phase. Between phases 2 and 3, there is an extended ...
Route Information
This information applies to New Game Runs. Character Choice There are two general character concepts to the routes. Zero Route The main principle of the Zero route is acquiring the Glaive and Zero Fly as soon as possible. The glaive makes it very easy to s...
Vile Locations
Most stages have at least one room with a required challenge. One of those rooms is potentially a Vile fight room. Since these rooms vary in length for whatever lies within, and most bosses are defeated using base character attacks and not weakness weapons, t...
Dashing
Base X and Zero You can dash jump at any time while simply holding dash - you do not need to re-press it. This saves the time of the starting a dash animation and/or a player consciously pressing dash-before-jump.
Yammark Map
Maps pinned in discord by Kammesennin Notable Items Blade Armor part Sub Tank Life Recover part
Invincibility Glitch
Zero's technique from Rainy Turtloid (down+special) has a glitched invincibility property. The move makes Zero briefly invulnerable, however it can be interrupted (typically by having whatever Zero is standing on go away). If interrupted, the game "forgets" t...
Sheldon - Map
Map pinned in discord by Kammesennin Notable Items Blade Armor Part Weapon Tank (Nightmare Area)
Turtloid - Map
Map pinned in discord by Kammesennin Notable Items Shadow Armor Part Saber Plus (Nightmare Area) Hyper Dash (Nightmare Area)
Wolfgang - Map
Map pinned in discord by Kammesennin Notable Items Shadow Armor part
Mijinion - Map
Map pinned in discord by Kammesennin Notable Items Blade Armor part (Nightmare Area)
Any% Route
The Any% route confronts Gate and Sigma as quickly as possible, ignoring much of the game's content
All Stages Route
The All stages route is required to defeat all 8 mavericks in their original stages (as opposed to the refights teleporter room), before completing the final stages. Current WR Route (2024) Intro Stage Rainy Turtloid - Get Zero from Nightmare Area The ...
Shark - Map
Map pinned in discord by Kammesennin Notable Items Shadow Armor part Saber Extend
Scaravich - Map
Map pinned in discord by Kammesennin. Note that Scaravich's stage teleports you to seemingly random sections. Notable Items Blade Armor part Quick Charge
Heatnix - Map
Map pinned in discord by Kammesennin Notable Items Blade Armor part Subtank (nightmare section)
Saber Dash Cancel (SDC)
Base Technique Zero's base attack is a triple slash. Only the third attack grants enemies and bosses invincibility frames. As such, by dashing in between slashes 1 and 3, thereby "canceling" the combo, you can do immense amounts of damage. With Guard Shell ...
Yammark 1 - Zero Glitch
In the regular All Stages speedrun route, you must have the Hyper Dash to acquire both the Sub Tank, and the Full Recover part from the reploid next to it.There are other methods of reaching this platform, such as the Blade Armor's Upward Air Dash, that are no...