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Sigma Palace - Sigma 2
Sigma teleports around and uses large attacks. This is a fight where the Shock Absorber is extremely useful to avoid knockback. He is weak to Sunflower's weapon, Shining Ray, and actually does not have many iframes after it. As such, this is X's time to shine...
Combo Priority
This page is a stub and needs more information Zero 3 has a combo system, wherein attacks have different priority associated with them. If an attack that caused invincibility frames is followed by an attack with a higher priority, then it will still damage th...
Elevator Midboss
Screen 1-3 - Single screen rooms
Let's Go Mets! The Stage Mr. Cab Room 1 Relatively straight forward. One slide, grab the ladder. Jump off, full slide, slide jump to the ladder. You may sometimes miss the jump of the slide on the last one. That usually happen when your movement isn...
Screen 7-9 - Ending Screens
Screen 7 - Yoku Block Room 1 Relatively simple screen, use Rush Jet and grab the ladder, various ways Top Ladder Jump of the front left of Jet then, near the ladder, jump You can be a bit more fancy and try to skip the whole Ladder Drop off the ladde...
Met Daddy Fight
Met Daddy is the first boss in Dr. Wily's castle. It attacks by stomping, jumping, and causing Mets to fall from the ceiling when it lands. It does hide under it's helmet like regular Mets and is mainly weak to the Ring Boomerang. Weakness that you want to equ...
Room 2 - Transition Room
Fairly easy room, 2 saws to kill one ladder to grab. Potential mistakes This room can be tricky if you try to optimize it because drops could alter your timings. You need to be extra careful, to play it fairly safe you could walk on the first one to gi...
Ostritch - Bike Jump
Gemini Man - Boss Fight
(Stub page) General Info Weak against snakes, but also gemini (his own weapon). Soft weakness (takes 2 damage instead of 1) to Shadow Blade. General Info There are two phases In the first phase, Gemini and his clone will shop and shoot when you shoot. Yo...
Route Information
Naturally your route depends on the category Any% - Beat the game (at the time of writing, this assumes All Stages) regardless of the number of items collected 100% - Beat the game collecting 8 Heart Tanks, 4 sub tanks, all 4 armor upgrades (boots, helmet,...
The Hadoken
The Hadoken is the secret upgrade only collectable under specific circumstances. It deals 32 damage to enemies, which happens to be the size of a boss's life meter. Requirements to Collect You must have 100% other than the Hadoken: All 8 heart tanks, one ...
Phantom Grab
Also Known As Magic Carpet Booty Grab Neymar's Magic Platform Phantom Carpet Boeing UFO Grab Ride 77747™ What Is This? In Mega Man X, if an item is collected off the Kwanger boomerang, during the same frame a new item enters the screen, the new item s...
Iceless
The so-called "Iceless" jump is most known as a method of collecting the heart tank in Boomer Kwanger's stage. It is sometimes also referred to as a 7 pixel jump, as it requires jumping the maximum distance away from the wall the game allows, to extend the jum...
Dash Lemons
A "dash lemon" refers to firing an uncharged buster shot while dashing. (Because the uncharged shots are small yellow ovals, like lemons). Dash lemons deal double damage to enemies including bosses. As such, it is an effective way of doing more damage without...
Slope Jumping
While mostly obviated by the dash, slope jumping is a thing that works across the game. If Mega Man is walking downhill, and you jump, you gain slight extra speed and height from the jump. This is primarily used in the Intro Highway and Chill Penguin's stage...
Route Information
Mega Man 1 All Stages has one route variation - Guts first or Cut first. The record run uses Cut first. Guts first is recommended for beginners, or anyone uncomfortable with the Early Magnet Beam zip. (This also means Guts first is all but required for any gl...
Early Screens
Cut Man
If you fight Cut Man in Wily 2 instead of zipping, the buster fight strats will be relevant. Buster Fight Get onto ground level and fire shots at Cut Man. Don't let him get close. When he fires the rolling cutter, jump over it. There are strats for grabbing...
Cloud - Screen 3 Fast Checkpoint
This screen requires tight movement. If you can't go fast enough, taking a death is very likely. Use caution as needed for your skill level in a no reset situation. Charge the buster, slide towards the end of the platform. Use a short hop before the end to d...
Boss - Cloud Man
This encounter features bright flashing lights Buster Fight If you are doing Cloud first (or otherwise before Burst), you will need the buster fight. Buster charge speed is abysmal in this game, and a full charge only does 2 damage. As such, avoid charging ...