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Route Information
Mega Man 6 routes are mostly centered on acquiring Flame. It is a very powerful weapon and makes short work of normal enemies. Wind First (the current WR Route) Flame First Knight First All routes proceed to follow weakness order: Wind Flame Blizz...
Route Information
This information applies to New Game Runs. Character Choice There are two general character concepts to the routes. Zero Route The main principle of the Zero route is acquiring the Glaive and Zero Fly as soon as possible. The glaive makes it very easy to s...
Yammark Map
Maps pinned in discord by Kammesennin Notable Items Blade Armor part Sub Tank Life Recover part
Sheldon - Map
Map pinned in discord by Kammesennin Notable Items Blade Armor Part Weapon Tank (Nightmare Area)
Turtloid - Map
Map pinned in discord by Kammesennin Notable Items Shadow Armor Part Saber Plus (Nightmare Area) Hyper Dash (Nightmare Area)
Wolfgang - Map
Map pinned in discord by Kammesennin Notable Items Shadow Armor part
Mijinion - Map
Map pinned in discord by Kammesennin Notable Items Blade Armor part (Nightmare Area)
All Stages Route
The All stages route is required to defeat all 8 mavericks in their original stages (as opposed to the refights teleporter room), before completing the final stages. Current WR Route (2024) Intro Stage Rainy Turtloid - Get Zero from Nightmare Area The ...
Shark - Map
Map pinned in discord by Kammesennin Notable Items Shadow Armor part Saber Extend
Scaravich - Map
Map pinned in discord by Kammesennin. Note that Scaravich's stage teleports you to seemingly random sections. Notable Items Blade Armor part Quick Charge
Heatnix - Map
Map pinned in discord by Kammesennin Notable Items Blade Armor part Subtank (nightmare section)
Item Locations
Many of these are safety items, but they are listed here for convenience. This is not a complete list of elves. Sub Tanks Actual Tanks Ourobockle's stage - near the end before the crusher screen. Pull the block down to the spikes below, then cross the spike...
Elemental Weaknesses
Enemies in the Zero series don't have traditional Mega Man "weaknesses," but often take extra damage from elemental attacks. Applying Elements Elements are applied by a fully charged attack (Yellow charge not green). In future Zero games (not Zero 1), speci...
Item Locations
These upgrades should be considered safeties, and are listed here for convenience. There are many more useful drops and Elves in the game. Sub Tanks Actual Tanks Mantis Stage There are some Arcadia Soldier looking out windows. You need to dash jump to the ...
Upgrade Chips
Rescuing Mavericks in this game potentially gives the player upgrade chips. These can be given to characters to get better abilities These should generally be given to each character's "Special" row, as the third unlock extends player invincibility frames thr...
GBA Version Differences
There is a Game Boy Advance release of the game, "Mega Man & Bass". The screen size is smaller, as it is for most GBA ports of SNES games. There is less vertical space visible, though it is still active. The music is...worse More relevant to speedruns, ...
Speedrun Item Locations
In case you're looking for them. Sub Tank (Life Tank) The sub tank in Sunflower's stage is the one that's "in the way". You can get it by missing one "A Rank" in the stage and getting the large metal at the end. This comes as a Rare Metal - you have to buy ...
Combo Priority
This page is a stub and needs more information Zero 3 has a combo system, wherein attacks have different priority associated with them. If an attack that caused invincibility frames is followed by an attack with a higher priority, then it will still damage th...