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Sigma Palace - Vile
There is one final Vile encounter, and he uses his Ride Armor here. A three cycle fight is intended and simple, especially with ice, but you can defeat Vile in 2 cycles. With Zero use the triple slash to knock Vile off the Ride Armor hit him with enough ...
Sigma Palace - Sigma 2
Sigma teleports around and uses large attacks. This is a fight where the Shock Absorber is extremely useful to avoid knockback. He is weak to Sunflower's weapon, Shining Ray, and actually does not have many iframes after it. As such, this is X's time to shine...
Wily Himself
Damage Table Pharaoh Charged: 6 Ring 1 The Rest 0 Spawn Locations Courtesy of beco Strategy Hit with Pharaoh and don't die. Try for doubles. (To be completed properly later - Cab)
Boo Beam
Boo Beam is an annoying boss as it can only be defeated by Crash Bombs, which you can only have 7 of. Casually this boss is highly annoying, and even in a speedrun a single mistake can kill the run. Whether you zip into this room or come in the main entrance,...
Gemini Man - Boss Fight
(Stub page) General Info Weak against snakes, but also gemini (his own weapon). Soft weakness (takes 2 damage instead of 1) to Shadow Blade. General Info There are two phases In the first phase, Gemini and his clone will shop and shoot when you shoot. Yo...
Boss - Cockroach Twins
This fight assumes holding a full charge with Pharaoh when you enter the room. Moonwalk Hold left when Mega Man enters, even in the air. This is for fun. Strategy The twins are weak to Pharaoh shot. The second spawns at the bottom of the screen when the fi...
Dr. Cossack Himself - Cossack Catcher
Damage Table Buster 1:1:3 Dust Crusher 2 Wire 1 Buster Strat The Cossak Catcher has an interesting quirk - it stops moving if Mega Man slides. You can use this to essentially freeze the Cossak catcher in place, and work on optimizin...
Cut Man
If you fight Cut Man in Wily 2 instead of zipping, the buster fight strats will be relevant. Buster Fight Get onto ground level and fire shots at Cut Man. Don't let him get close. When he fires the rolling cutter, jump over it. There are strats for grabbing...
Boss - Burst Man
Burst Man can be deceptively difficult. The player needs to avoid bombs scattered across the floor as well as the bubbles in the air. A missed Freeze Cracker can also knock Burst "back" away from the wall, putting him in a worse position for Mega Man. Freeze ...
Boss - Avalanche Yeti
Like every other boss in this game, you should be using jump slashes with Zero's Glaive (maybe half Charges if you went the X route). If the giant Snowflakes become too much of a problem, jump and use the sword spin to clear things out. You may clip Yeti with...
Cut Man (MMX8)
If you have a PS2 save file for Command Mission on your memory card, or if you input a code on the title screen, Cut Man is in an optional teleporter near the boss gate. Almost any 2 attacks will clear this extra training mission.
Boss - Shade Man
Any% Fight - Spring Enter the room with Spring equipped and preferably charged. Hit Shade Man only with fully charged springs (you can get a quick opening uncharged spring in, but it will not reduce the number of full charge springs needed). When Shade Man i...
Good Boy Skip
It is possible to skip the first phase of the Wily fight through Rush Search breaking you out of the cutscene. To break out the cutscene you need to get a drop that fills one of Mega Man's energy meters. Rush Search itself will get you missing weapon energy, ...
Boss - Turbo man
Turbo Man is weak to Noise Crush. The fight without it can be laggy and annoying, but the standard Noise Crush fight is simple with audio cues. There is also a quick kill for the main stage. Noise Crush Quick Kill As mentioned here - https://goodboyrush.net...
Boss - Cloud Man
This encounter features bright flashing lights Buster Fight If you are doing Cloud first (or otherwise before Burst), you will need the buster fight. Buster charge speed is abysmal in this game, and a full charge only does 2 damage. As such, avoid charging ...
Boss - Junk Man
junk Man has some long annoying patterns. If you let him get into them, he can generate lag and have long invincibility. Fortunately, he also has a huge flinch animation to Thunder strike, which can trivialize the fight. You should always enter this room with...
Boss - Freeze Man
Freeze Man is 3rd in traditional Any% and 1st in 100% routing. Freeze Man's Pattern Freeze Man typically walks back and forth between these steps. Freeze makes a small hop on being damaged, Freeze jumps over you and shoots down. This freezes the floor, s...