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Swimming
Movement in Aqua is a little different due to swimming. You can mash Jump to swim, but there is no "Hold Up/Down" to control swim height otherwise. To swim at the same height, time your jump presses. you'll need to do this in the spike corridor. Much of the ...
Always Be Sliding
Mega Man moves ridiculously slow. Even small slides add up over the run. However, keep in mind the distance of a slide on a platform. If your slide ends near the end of a platform, jump before Mega Man's slow standing animation. About the Hyper Slider After...
Gorone
From The Compendium HP: 20 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1.5:2 2 1:--- 2 2 2 A. Crush W. Balloon F. Sword H. Sni...
Sword Man
Sword Man is 7th in the Any% route and weak to Water Balloon.
Astro Part 1 - General Tips
Screen One "Yoku Blocks" The critical thing is knowing the cycle, and recognizing when to bail out of the speed strat to not fall in a pit. Also remember Ice Wave destroys floor spines. Always Be Sliding. Screen Two - The Maze There is 1 bolt in the puzzle...
Bolt Locations - Astro Man
There are 4 bolts in Astro Man's stage, 2 in the first half and 2 in the second. They are only needed in 40 Bolts. First Half Second Half Both bolts are in plain sight. Bolt 4 is passed just before completing the maze.
Aqua - Part One
There are no bolts in the first half of this stage Screen 1 Note that some of the movement here happens at specific moments because of swim mechanics. Pressing jump twice when Mega Man's toe crosses the two lines in the background makes Mega Man's swim strok...
Aqua Man - Boss Fight
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:2 1 1:1 1 1 1 A. Crush W. Balloon F. Sword H. Sniper ...
Gearna Eye
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:2:3 3 1:--- 4 4 3 A. Crush W. Balloon F. Sword H. Snipe...
Room 3 - Skeleton Joes (Checkpoint Room)
This room is the checkpoint room of the stage. It's one of the biggest run killers especially for new runners as it's very easy to get caught by the Up'n'Down enemies if you dont pay attention or jump properly. This room also features Skeleton Joes, which yo...
Sword - Part 1
There are 2* bolts in the first half of Sword Man's stage, only needed for 40 bolts. ONE OF THESE BOLTS CAN BE DUPLICATED IF PLAYING 40 BOLTS WITH THE DUPLICATION GLITCH Sword Man's stage is unique in that it features four puzzle rooms based around the first...
Sword - Part 2
There is 1 bolt in this section, near the end after riding the lava-boat down the waterfall Sword Man's boss fight calls for a lot of damage boosting, to help manipulate his patterns. Try to avoid damage in this section. First Screen The intended strat is t...
Sword Man - Boss Fight
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:3 1 1:1 1 2 1 A. Crush W. Balloon F. Sword H. Sniper ...
Bolt Locations - Sword Man
There are 3 bolts in Sword Man's stage, 2 in the first half and 1 in the second. None are needed for any%. 40 Bolts has a duplication route. This is the stage where duplication happens. See https://goodboyrush.net/books/mega-man-8/page/bolt-duplication for de...
Search Man
Search Man is the 8th robot in any% and is weak to Flame Sword. There are 4 bolts for 40 bolts.
Search - Part 1
There are 3 bolts in the first half of the stage. None are needed for any% Immediately summon Rush Bike to start the stage. The terrain is bumpy enough that Rush's speed gets one last hurrah here. The biggest hazard is falling to the bottom of the screen in ...
Search - Wood Man (MM8)
Wood Man is only present on the Saturn version of the game. (holder Page)
Search - Part 2
There is one bolt in this section, in the Thunder Claw grappling room over spikes. It is not needed in any% Screen 1 Use Ice Wave as needed to clear a path, and slide through the screen. Mind the closing door near the end. Screen 2 (Vertical Screen) Tornad...