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Bolt Locations - Tengu
There are 4 bolts in Tengu Man's stage. Only 2 are collected in any% - the visible bolt after the mid boss in part two, and the low bolt on the last screen before Tengu. If the last bolt is difficult to obtain, substitute the stage's first bolt. Special - T...
Hold A on Teleport
Holding A buffers a jump on beam in. This makes Mega Man jump immediately and start moving, as opposed to the start up frames to begin walking. Saves a few seconds across the run.
Clown Part 1 - General Tips
The first half of Clown Man's stage has 1 bolt not collected in any%, and a mid boss. First Three Screens Summon Rush Bike immediately. This lets Rush Bike travel on the second screen, where Mega Man automatically walks to fall into the rest of the stage, sa...
Sisi Roll
From the Compendium HP: 32 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:2:3 3 1:2 2 3 3 A. Crush W. Balloon F. Sword H. Sniper ...
Clown Part 2 - General Tips
There are 4 bolts in part 2. One is collected in any% (and is harder to avoid collecting than to collect it). One hard requires a revisit, however 2 are routed into the 40 Bolts revisit. Note that the final screen Clown Climb is on the following page of this ...
Clown Part 2 - The Climb
There is one bolt in this section for 40 bolts. Map For a detailed tutorial video, look here - https://www.youtube.com/watch?v=iK5J5iEp4pc All Climb Strats Start... Slide onto the screen, jump when Mega Man's front toe starts going over the Circle blo...
Clown Man - Boss Fight
From the Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:2:3 1 1:4*** 1 1 1 A. Crush W. Balloon F. Sword H. Snip...
MM8 Version Differences
Rockman 8: Metal Heroes The original Japanese release Mega Man 8 Anniversary Collector’s Edition Original North American release of the game, no changes were made. (Except for shop menu confirm/cancel) Mega Man 8 Anniversary Edition There are two separat...
Bolt Locations - Clown Man
Clown Man's stage has 5 bolts, one in the first half and 4 in the second half. The one bolt collected in any% is pretty much in the way. One bolt in the second half hard-requires a revisit after Sword Man, and a second bolt is best collected at the same time a...
Mid Stage - General Tips
There's not much extra to explain about this stage - Ice Wave is a great weapon. After releasing the first ice wave, hold a buster charge for level 2, to destroy the flying enemies Ice Wave cannot reach. If you forget, just spam lemons after the ice wave.
Duo Battle
From the Compendium HP: 15 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:2 1 1:1 1 1 1 A. Crush W. Balloon F. Sword H. Sniper ...
Bolt Locations - Mid Stage
From The Compendium Both bolts in Duo’s stage are up the first ladder. To get to the right one quickly, use Thunder Claw to swing across. Note that the second bolt is not as located in the Saturn version - it is moved slightly to the Cut Man fight.
Mid Stage - Cut Man
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 2:3:4 4 2:3 3 4 4 A. Crush W. Balloon F. Sword H. Sniper ...
Astro Part 1 - General Tips
Screen One "Yoku Blocks" The critical thing is knowing the cycle, and recognizing when to bail out of the speed strat to not fall in a pit. Also remember Ice Wave destroys floor spines. Always Be Sliding. Screen Two - The Maze There is 1 bolt in the puzzle...
Buy The Hyper Slider
(This is really here so someone clicking "Next" sees it) After Duo, the shop expands. Menu to the globe at the bottom of stage select to go back to the first 4 and the shop. In Any%, go all the way to the right and buy the Hyper Slider and get out (Triangle ...
Astro Part 2 - General Tips
Screen 1 - Yoku Blocks Movement on this screen is very tight. Even missing a small slide (looking at you second pit platform) can result in being off cycle and having to adjust, and the enemies in pits are much less forgiving on this screen than the first one...
Astro Man - Boss Fight
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:3 1 1:1 2 1 1 A. Crush W. Balloon F. Sword H. Sniper ...
Bolt Locations - Astro Man
There are 4 bolts in Astro Man's stage, 2 in the first half and 2 in the second. They are only needed in 40 Bolts. First Half Second Half Both bolts are in plain sight. Bolt 4 is passed just before completing the maze.