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General Information
General Techniques
Wily 1
Oh My God It's Wily...again!
Centaur Man
General Techniques
General Techniques
Commander Yammark
Shield Sheldon
Rainy Turtloid
Blizzard Wolfgang
Infinity Mijinion
The final Countdown
General Information
Metal Shark Player
Ground Scaravich
Blaze Heatnix
I heard you like mini bosses
Gate 1
Gate 2 - Himax
The first half of Gate's second stage
Wily 4
The Worst Capsule in the series
General Information
General Techniques
List of basic movement and information applicable throughout the run
Gorone
From The Compendium HP: 20 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1.5:2 2 1:--- 2 2 2 A. Crush W. Balloon F. Sword H. Sni...
Room 1 - The Slinkies
This room is the first to introduce the Slinky enemy () into the game. The weakness for those enemies is the Drill Bomb but using it would be very slow as this would require extra menuing when you can deal with them somewhat easily with the Buster. You need t...
Room 2 - Mono Roaders
This room is very short featuring 2 Mono Roaders Something special about this room is you need to wait otherwise you will take damage and wont be able to kill them in time. You NEED to have a charge shot prepared while entering this room, unless you wanna d...
Room 3 - Skeleton Joes (Checkpoint Room)
This room is the checkpoint room of the stage. It's one of the biggest run killers especially for new runners as it's very easy to get caught by the Up'n'Down enemies if you dont pay attention or jump properly. This room also features Skeleton Joes, which yo...
Final Climbing rooms - Cossack 1 ending
The final section of this track have multiple rooms where you gotta use an extra Item to climb. The first 2 rooms are almost identical, the third one is where most of the strat variances are actually important. Climb rooms Beginner approach Balloons hit...
Aqua - Part 2
For 40 Bolts, and intentional Game Over is used for optimal bolt gathering. There is a branching path with a checkpoint, each paths with a bolt. First Three Screens Use Grenades and the buster as needed to pass the snails on the first screens. For 40 Bolts...
Aqua Man - Boss Fight
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:2 1 1:1 1 1 1 A. Crush W. Balloon F. Sword H. Sniper ...
Sword - Part 1
There are 2* bolts in the first half of Sword Man's stage, only needed for 40 bolts. ONE OF THESE BOLTS CAN BE DUPLICATED IF PLAYING 40 BOLTS WITH THE DUPLICATION GLITCH Sword Man's stage is unique in that it features four puzzle rooms based around the first...
Gearna Eye
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:2:3 3 1:--- 4 4 3 A. Crush W. Balloon F. Sword H. Snipe...
Pharaoh - First Screens
For the two routes (Pharoah First or Bright First), there are two strategies for this screen. For either one, note that Mega Man might sink slightly between slides if your timing is not perfect. Expect to have a small hop every 3 to 5 slides. Bright First T...
Mothraya - Cossack 1 boss fight
Mothraya (usually nicknamed Moth) is the first boss you encounter in the Castle Stages It's battle takes place on a two-layer pipe bridge. Mothraya can move left and right on the upper screen, attacking every 2 seconds with energy shots. Her main move is a ...
Sword - Part 2
There is 1 bolt in this section, near the end after riding the lava-boat down the waterfall Sword Man's boss fight calls for a lot of damage boosting, to help manipulate his patterns. Try to avoid damage in this section. First Screen The intended strat is t...
Sword Man - Boss Fight
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:3 1 1:1 1 2 1 A. Crush W. Balloon F. Sword H. Sniper ...
Bolt Locations - Sword Man
There are 3 bolts in Sword Man's stage, 2 in the first half and 1 in the second. None are needed for any%. 40 Bolts has a duplication route. This is the stage where duplication happens. See https://goodboyrush.net/books/mega-man-8/page/bolt-duplication for de...
Search - Part 1
There are 3 bolts in the first half of the stage. None are needed for any% Immediately summon Rush Bike to start the stage. The terrain is bumpy enough that Rush's speed gets one last hurrah here. The biggest hazard is falling to the bottom of the screen in ...
Search - Wood Man (MM8)
Wood Man is only present on the Saturn version of the game. (holder Page)
Search - Part 2
There is one bolt in this section, in the Thunder Claw grappling room over spikes. It is not needed in any% Screen 1 Use Ice Wave as needed to clear a path, and slide through the screen. Mind the closing door near the end. Screen 2 (Vertical Screen) Tornad...
Search Man - Boss Fight
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:3 1 1:1 1 1 1 A. Crush W. Balloon F. Sword H. Sniper ...
Part 1 - Jump Jump
There are no checkpoints on the sled, so be careful. Remember from Frost Man's stage - you can ball jump on the sled with minimal effort. New to this sled section - you can use Astro Crush to pause Mega Man's decent. Keep this and Ball Jumping in mind as bac...
Mega Man 11 Out Of Bounds (OOB)
From Discord - How do you get out of bounds (in Acid Man)? The one in Acid specifically is a long one. You use Rush Coil to get some height, then you use the Pile Driver to hit the wall. The recoil pushes Mega Man upward. At that moment, you go to the weapon ...