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Screens 1-4
Screen 1 Slide off the ledges to the right. If you need the weapon refill (presumably for Pharaoh), switch to the weapon and hold right against the wall at the screen transition. While the record route does not need this refill, it is highly recommended for ...
Screen 5 - The Shortcut
There are two paths through this screen. Going to the top right is faster. Balloon There is a tight space to get a balloon jump and not bonk on the platform above. This is the fastest method as it does not have Rush's pause animation, but it can be tricky....
Screen 7 - Slinkies
Collect the E-Tank if desired, then drop down. Slide to the right, and use drill on the slinkies. Switch to buster at the end and proceed. Stored Charge You can use the stored charge technique on the slinkies here. Technically the slinkies take two hits f...
Underwater Screen
As a reminder, you cannot jump out of slides underwater in Mega Man 4 Take advantage of the walls and slide all the way up to them. Jump and shoot the Mets as needed. Be careful with the jumps and proceed as quickly as you can. What About Rush Marine? Besi...
Screen 4 - Long Met Screen
This is raw sliding and timing shots. Keep in mind the low met that receives the charge shot is a spinning Met that requires 3 hits. If you are slow it will fire a bullet that you need to either jump over or take the hit.
Screens 1-3
The first three screens are mostly sliding and jumping as fast as possible. Keep in mind the distance Mega Man is from the spikes when sliding though. It is possible to slide into the spikes before the first ladder if you slide too far On screens 2 and 3,...
Stored Charge
If you hold a full charge shot, and switch weapons, the charge will still be there when you switch back to buster.
Escaroo Snail Midbosses
Use Bright BEFORE the snail fully forms, then jump through the hitbox. On the first Escaroo, this is trivial. On the second Escaroo, if you take a death, the second time you enter the screen, there is a frame perfect soft lock if you Flash/use Bright on the f...
Toad Man - Boss
Buster 1:1:3 Drill Bombs 4 (full contact) Entering the Room A very subtle free time save - Toad Man does not spawn until Mega Man touches the ground. By weapon switching inside the room to Drill, the game thinks Mega Man is on the ground...
Toad - Last Long Screen
Use Bright, and slide as much as possible. Remember you cannot jump out of a slide underwater Shooting the last two fish prevents them from jumping out of the water when the flash ends. This is both convenient and reduces lag. If they miss, just continue. Ju...
Route Information
WR Route Orders any%: sponge, gator, stag, centipede, snail, ostrich, crab, and moth 100%: sponge, gator, stag, ostrich, crab, centipede, snail, moth Both routes pick up all items, but 100% collects the Zero parts too. This minor route variation account...
Neon Jumps
After collecting the Boots and Buster upgrades, it is possible to have a second jump in mid air. These have been termed "Neon jumps" after Mega Man's glow from firing the first full charge shot. This can be done with either the first or second pink and orange...
Dash Lemons
Just like X1, the first lemon fired during a dash does 2 points of damage. This is extremely useful for buster DPS (Damage per second) on bosses.
MrCab's Youtube Walkthrough
This is an outdated any% guide from 2015, however much of the information is still useful for beginners. https://www.youtube.com/watch?v=hdcikNZqSXA&list=PLBWX5b2ZflulM-7Buo0gH7K4NG6vJ_XYC
First Half
Cossak 3 is an autoscroller, so there isn't much to explain that isn't in the videos. There are a few notes though. First, very simply, the screen does not begin scrolling until you move to the right past the spawn point. (?) The only real thing to note, is ...
Second Half
Still autoscrolling. Slide across the screen to trigger it. You want to spend as little time as possible on the floating platforms that sink when you stand on them - they generate lag. After the ring refill partway through the screen, switch to Pharaoh and h...
Boss - Cockroach Twins
This fight assumes holding a full charge with Pharaoh when you enter the room. Moonwalk Hold left when Mega Man enters, even in the air. This is for fun. Strategy The twins are weak to Pharaoh shot. The second spawns at the bottom of the screen when the fi...
Start and Ammo Routing
There is a free e-tank at the stage start if desired Screen 1 Your route to this point needs either just Ring ammo and possibly Dust ammo. Keep in mind there is a spare ammo drop on the top right if needed, but most runners should only need Ring ammo on the ...
MM4 Refight Route
Both refight routes follow some basic principles Reduce weapon swaps as much as possible (less pauses) Make use of soft weaknesses In stages, it is preferred to kill bosses in the middle of the room to reduce explosion lag. In refights, it is preferred to...
MM4 Wily Machine
Ring and Drill Phase 1 Use Ring and enjoy that wonderful dink sound. Ring does 3 damage, leaving the machine with 1 HP left. At this point, switch to drill to finish the machine with a high shot. This will do damage to phase 2, making the life meter fill in...