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Buy The Hyper Slider

Mega Man 8

(This is really here so someone clicking "Next" sees it) After Duo, the shop expands. Menu to the globe at the bottom of stage select to go back to the first 4 and the shop. In Any%, go all the way to the right and buy the Hyper Slider and get out (Triangle ...

game
mega man 8
shopping

MM8 Version Differences

Mega Man 8 General Information

Rockman 8: Metal Heroes The original Japanese release  Mega Man 8 Anniversary Collector’s Edition Original North American release of the game, no changes were made. (Except for shop menu confirm/cancel) Mega Man 8 Anniversary Edition There are two separat...

game
mega man 8
information
versions

Bright Man Boss Fight

Mega Man 4 Bright Man

Damage Tables To Bright Mega Buster 1:1:3 Rain Flush (Toad) 4 Pharoah Shot 1:3 Skull Barrier 2 From Bright Contact Damage 8 Shots 4 Strategy Avoiding Flash No matter the order, the key thing to remember ...

game
Mega Man 4
boss

Boss Life Meter Speed

Mega Man 4 General Tricks

Mega Man 4 is known for extremely long meter filling. However, damaging a boss while it's life meter is filling will cause the animation to instantly complete. There are two points in the run where this can be done. Tako Trash (Wily 2 boss) Wily Machine ph...

game
Mega Man 4
techniquies

Pharaoh Shot Mechanics

Mega Man 4 General Tricks

Double Hits You can hit an enemy with the charged orb over Mega Man's head, despawning the orb, and then still fire a full charged shot. Technically, you fire the same charge level the orb was when it despawned, so be aware of this against bosses (mainly Brig...

game
Mega Man 4
techniquies

Pharaoh - First Screens

Mega Man 4 Pharoah Man

For the two routes (Pharoah First or Bright First), there are two strategies for this screen. For either one, note that Mega Man might sink slightly between slides if your timing is not perfect. Expect to have a small hop every 3 to 5 slides. Bright First T...

game
Mega Man 4
stage

Pharoah - Checkpoint Screen

Mega Man 4 Pharoah Man

Note - this is also where you respawn after collecting Balloon. Spike Platforms The platforms fire shots in each direction until you jump on them, then float across the spikes. This makes the section somewhat auto-scroller-like, however you can save a small ...

game
Mega Man 4
stage

Pharoah - Last Screen

Mega Man 4 Pharoah Man

Like the checkpoint screen, you want to land on platforms as soon as possible to prevent shots, however this is not always possible. Mummy heads can fly forward at 3 angles, straight ahead, or high or low at about 30 degrees. Keep this in mind as you approach...

game
Mega Man 4
stage

Bright Screens 2 - 4

Mega Man 4 Bright Man

Screen 2 - Grasshoppers The second screen of Bright Man features Grasshoppers. They can jump at two speeds - fast needing 2 jumps before they turn around, or slow requiring 3 jumps. On the slow pattern for the second grasshopper, you can make an early jump t...

game
Mega Man 4
stage

Bright Checkpoint Screen - Grasshoppers

Mega Man 4 Bright Man

The checkpoint screen of Bright is the infamous grasshopper screen. There are two strats through here. There is a ladder going down to a side room with an E-Tank. This is completely ignored in the speedrun. Normal - No Balloons Switch to Pharaoh Shot at thi...

game
Mega Man 4
stage

Pharoah Man

Mega Man 4

Pharaoh Man can be visited first or second in the any% route - the only major difference is screen 1. It is visited early for both the Balloon Support Item, and the powerful Pharaoh Shot

game
Mega Man 4

Bright Man - Last Long Screen

Mega Man 4 Bright Man

The last screen has a set of swooping platforms. It is likely to be played in the dark, as it is full of the enemies that turn off the lights. The Enemies The first enemy is a tight shot. Angle up with Pharaoh, or use a charged shot to hit it. Other enemies...

game
Mega Man 4
stage

Wily 5 (Final Stage)

Mega Man 10

game
Mega Man 10
stage

The Wily Manip

Mega Man 10 Wily 5 (Final Stage)

While Dr. Wily's pattern is RNG, randomness in Mega Man 9 and 10 is determined by number of frames since beam-in. As such, if you always move to Wily in EXACTLY the same way, you will always get the same pattern. This often seems like weird unnecessary movemen...

game
Mega Man 10
techniquies

Mega Man 10 - General Tips

Mega Man 10

General Information about

game
Mega Man 10

Misc Movement (Mega Man 10)

Mega Man 10 Mega Man 10 - General Tips

Hold A on Beam In At stage start (or other beam ins, like the teleporter room), hold A to immediately jump right (or left). Holding the direction creates a few frames of "start up" walking animation. "Buffering" the jump saves a few seconds across the run. J...

game
Mega Man 10
techniquies

Wily 1

Mega Man 10

game
Mega Man 10

Screens 1 and 2 - Wily Archive 1

Mega Man 10 Wily 1

Rain Screen Manip As mentioned in RNG Manipulation - moving the same way through a screen to the frame, and killing the same number of enemies, results in the same RNG value. Movement through the rain screen (holding A to jump at beam in) and not stopping res...

game
Mega Man 10
stage
boss