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Junk - Screens 1, 2, and the Elevator
This stage heavily utilizes the Thunder Strike. This is also Junk Man's weakness, so make sure you save enough for the boss. Screen 1 Quick Swap to Thunder Strike. Slide, jump, and shoot/zap the first flying enemy. Jump the pit and slide off the ledge, then...
Junk Scren 4 and 5 - The Hundo Split
This is the checkpoint screen Screen 4 Still with Thunder strike on, shoot slide and go right. Hop up to the ledge and continue going right as fast as you can (Don't slide into the lava). The initial thunderbold should strike a bug on the ground across the l...
Junk Screen 6 - Vertical Room
Start the Power At the start of the screen, there is a innocuous looking machine in the background. Powering it causes the platforms to move, but importantly, the side you shoot it determines which way the platforms move. You MUST shoot it to collect Rush Je...
Junk - Screen ,8,9 - Trash Snakes
Safe Strat (Both Screens) The safe strat through this room that doesn't lose too much time is Rush Jet. Pause, switch to Jet, and summon Rush at the top platform level. Move far enough down to not bonk Mega Man's head on the ceiling magnets, and proceed. Don...
Freeze Screens 1 and 2
Screen 1 Quick swap to T Strike, slide right. Use T-Strike on the walker enemy as you jump and slide up the stairs. Slide into the bear to D-boost, slide through it and full jump from the far right edge into the screen transition while holding up+right. Scr...
Freeze Screen 9 - Penguin Sleds
Hundo Runners - The Exit Module is at the end of this screen before the Boss Gate Screen 9 Have T. Strike equipped. This long screen has 3 Penguin sled enemies. Most of your time is just slide jumping but you want to fire T. Strike at the right moments to t...
Burst Screen 4,5 - Water
Screen 4 Quick Swap to T. Strike. This room is cycle based, so if you move the same every time the enemies should be in the same position. Otherwise you might need to clear out extra enemies. Keep in mind the clear cellualar bomb things ... are exploding b...
Burst Screen 7, 8 - Crab
Screen 7 Crab Midboss The crab is surprisingly simple - use Junk Shield. Just stand inside its hit box and pummel it until it's dead. After defeating it, pause and switch to Rush Coil. Fast Climb The Game As Intended The game intends Mega Man to slowly f...
Freeze Screens 7, 8 - Rush Search
Do We Get Rush Search? Any% can collect Rush Search for a chance at getting the "Good Boy Skip", you must acquire Rush Search. You can do that best on this screen for any% (technically you could get Auto's Super Bolt and buy it, but that is...slow...and expen...
Burst Screens 1,2,3 - Bomb Skips
The early stages of Burt Man ask the player to activate some bomb platforms to clear space to advance. This is the usually safer if also slow option. You can also use Rush Jet to maneuver between the bombs. Screen 1 Screen 1 - First Skip Jump onto the ba...
Slash Screen 1 and 2 - Logs
Screen 1 Screen 1 has classic logs on waterfalls platforming. No matter your strat, start by sliding up to the first waterfall as fast as you can, boosting through the Dino. Timing matters. Safe and Slow Use Rush Jet. Get on top of the screen and maybe be ...
Slash Screen 3 and 4 - Dino Spikes
Screen 3 Intended Strats Ride the dinosaurs across the spikes, shooting or avoiding the flying enemies as they go. Speed Strat Slide close to the dino, then summon Rush Jet. Remember Rush gets injured and teleports away when hit by an enemy. Ride Rush so...
Burst Screen 9, 10 - Yoku Blocks
Screen 9 This screen has some spikes and Yoku blocks. Have Rush Jet equipped, the difference in the strats is when you summon him. Safe Strat You can summon Rush Jet from the right of the first high platform. Just get to the top of the screen, get past the...
Freeze - Screen 4, 5, 6
Screen 4 - Long Icicle Screen Switch to buster and begin charging. Slide right until you reach the spike gap. Jump the first set of spikes. Wait for the next icicle dropper to be in position, then either jump across the icicle as intended, or try to d-boost...
Burst Screen 11, 12 - Floaty Bubbles
Screen 11 - The Bubbles For hundo runners - the Rush Super Adapter cirbuit board is relatively early on this screen. The rising and falling water here is still on cycles from all the way back when you defeated the crab midboss. Depending on your movement to ...