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Screen 4 - Long Met Screen
This is raw sliding and timing shots. Keep in mind the low met that receives the charge shot is a spinning Met that requires 3 hits. If you are slow it will fire a bullet that you need to either jump over or take the hit.
Screens 1-3
The first three screens are mostly sliding and jumping as fast as possible. Keep in mind the distance Mega Man is from the spikes when sliding though. It is possible to slide into the spikes before the first ladder if you slide too far On screens 2 and 3,...
Stored Charge
If you hold a full charge shot, and switch weapons, the charge will still be there when you switch back to buster.
Escaroo Snail Midbosses
Use Bright BEFORE the snail fully forms, then jump through the hitbox. On the first Escaroo, this is trivial. On the second Escaroo, if you take a death, the second time you enter the screen, there is a frame perfect soft lock if you Flash/use Bright on the f...
Toad Man - Boss
Buster 1:1:3 Drill Bombs 4 (full contact) Entering the Room A very subtle free time save - Toad Man does not spawn until Mega Man touches the ground. By weapon switching inside the room to Drill, the game thinks Mega Man is on the ground...
Toad - Last Long Screen
Use Bright, and slide as much as possible. Remember you cannot jump out of a slide underwater Shooting the last two fish prevents them from jumping out of the water when the flash ends. This is both convenient and reduces lag. If they miss, just continue. Ju...
Toad Screen 1
Use Bright and slide. Be careful of the wind on this screen. It is easy to miss some jumps between platforms when it's pushing you back.
Route Information
WR Route Orders any%: sponge, gator, stag, centipede, snail, ostrich, crab, and moth 100%: sponge, gator, stag, ostrich, crab, centipede, snail, moth Both routes pick up all items, but 100% collects the Zero parts too. This minor route variation account...
Neon Jumps
After collecting the Boots and Buster upgrades, it is possible to have a second jump in mid air. These have been termed "Neon jumps" after Mega Man's glow from firing the first full charge shot. This can be done with either the first or second pink and orange...
Dash Lemons
Just like X1, the first lemon fired during a dash does 2 points of damage. This is extremely useful for buster DPS (Damage per second) on bosses.
MrCab's Youtube Walkthrough
This is an outdated any% guide from 2015, however much of the information is still useful for beginners. https://www.youtube.com/watch?v=hdcikNZqSXA&list=PLBWX5b2ZflulM-7Buo0gH7K4NG6vJ_XYC
First Half
Cossak 3 is an autoscroller, so there isn't much to explain that isn't in the videos. There are a few notes though. First, very simply, the screen does not begin scrolling until you move to the right past the spawn point. (?) The only real thing to note, is ...
Second Half
Still autoscrolling. Slide across the screen to trigger it. You want to spend as little time as possible on the floating platforms that sink when you stand on them - they generate lag. After the ring refill partway through the screen, switch to Pharaoh and h...
Boss - Cockroach Twins
This fight assumes holding a full charge with Pharaoh when you enter the room. Moonwalk Hold left when Mega Man enters, even in the air. This is for fun. Strategy The twins are weak to Pharaoh shot. The second spawns at the bottom of the screen when the fi...
Start and Ammo Routing
There is a free e-tank at the stage start if desired Screen 1 Your route to this point needs either just Ring ammo and possibly Dust ammo. Keep in mind there is a spare ammo drop on the top right if needed, but most runners should only need Ring ammo on the ...
MM4 Refight Route
Both refight routes follow some basic principles Reduce weapon swaps as much as possible (less pauses) Make use of soft weaknesses In stages, it is preferred to kill bosses in the middle of the room to reduce explosion lag. In refights, it is preferred to...
MM4 Wily Machine
Ring and Drill Phase 1 Use Ring and enjoy that wonderful dink sound. Ring does 3 damage, leaving the machine with 1 HP left. At this point, switch to drill to finish the machine with a high shot. This will do damage to phase 2, making the life meter fill in...
Corridor
The approach corridor is full of worm enemies, Most of them are spaced two slides apart, except the third one which is a jerk. Dr. Wily can only be damaged by Pharaoh (good damage) and Ring (1 HP per shot), so farming these worms for ammo may be your only way...
Vertical Screens
Balloon The vertical screens are where Balloon really shines over Rush Jet. Note the second balloon on screen 1 isn't necessary if you're fast, and generates less lag. On screen 2, it's better if you can despawn the balloon in the wall (again, for lag reduc...
Checkpoint Screen
This long screen involves avoiding many enemies while moving fast. With Balloon, using a wall balloon is always slightly faster and slightly riskier (if you get knocked down by the bat). You can use an extra balloon to grab the health, but you may need that ...