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Dash Lemons
Just like X1, the first lemon fired during a dash does 2 points of damage. This is extremely useful for buster DPS (Damage per second) on bosses.
MrCab's Youtube Walkthrough
This is an outdated any% guide from 2015, however much of the information is still useful for beginners. https://www.youtube.com/watch?v=hdcikNZqSXA&list=PLBWX5b2ZflulM-7Buo0gH7K4NG6vJ_XYC
First Half
Cossak 3 is an autoscroller, so there isn't much to explain that isn't in the videos. There are a few notes though. First, very simply, the screen does not begin scrolling until you move to the right past the spawn point. (?) The only real thing to note, is ...
Second Half
Still autoscrolling. Slide across the screen to trigger it. You want to spend as little time as possible on the floating platforms that sink when you stand on them - they generate lag. After the ring refill partway through the screen, switch to Pharaoh and h...
Boss - Cockroach Twins
This fight assumes holding a full charge with Pharaoh when you enter the room. Moonwalk Hold left when Mega Man enters, even in the air. This is for fun. Strategy The twins are weak to Pharaoh shot. The second spawns at the bottom of the screen when the fi...
Start and Ammo Routing
There is a free e-tank at the stage start if desired Screen 1 Your route to this point needs either just Ring ammo and possibly Dust ammo. Keep in mind there is a spare ammo drop on the top right if needed, but most runners should only need Ring ammo on the ...
MM4 Refight Route
Both refight routes follow some basic principles Reduce weapon swaps as much as possible (less pauses) Make use of soft weaknesses In stages, it is preferred to kill bosses in the middle of the room to reduce explosion lag. In refights, it is preferred to...
MM4 Wily Machine
Ring and Drill Phase 1 Use Ring and enjoy that wonderful dink sound. Ring does 3 damage, leaving the machine with 1 HP left. At this point, switch to drill to finish the machine with a high shot. This will do damage to phase 2, making the life meter fill in...
Corridor
The approach corridor is full of worm enemies, Most of them are spaced two slides apart, except the third one which is a jerk. Dr. Wily can only be damaged by Pharaoh (good damage) and Ring (1 HP per shot), so farming these worms for ammo may be your only way...
Vertical Screens
Balloon The vertical screens are where Balloon really shines over Rush Jet. Note the second balloon on screen 1 isn't necessary if you're fast, and generates less lag. On screen 2, it's better if you can despawn the balloon in the wall (again, for lag reduc...
Checkpoint Screen
This long screen involves avoiding many enemies while moving fast. With Balloon, using a wall balloon is always slightly faster and slightly riskier (if you get knocked down by the bat). You can use an extra balloon to grab the health, but you may need that ...
Triple Balloon Screens
Screen After Check Point Up the ladder is where you usually switch to Dust in preparation for Square machine, using it to kill the Saturn enemy. Triple Balloon Screen There are two strats for the last ladder screen. The first is the easiest strat - just ho...
Square Machine
Note - Square Machine damage produces a very flashy screen. Damage Table Buster 1:1:3 ? Dust 4 Square Behavior Square always only "comes together" when crossing the screen slowly. Otherwise, Square will progressively slow down, giving ...
Spike Turret Screen
Like most screens in this stage, use Bright to proceed. However, on this screen specifically, you must use bright immediately to catch the turrets open (and vulnerable), AND before their fire shots. If you can destroy the turrets and there are no bullets, ad...
Falling Rock Screen
This screen is crossed using one or two Brights. Keep in mind it is a LONG screen, so you will need to be constantly sliding. It is likely you will have your Flash Stopper run out at some point as you are learning. This is a rare time it is good to predict wh...
MM5 - Charging the Buster
The Mega Buster will not charge while sliding in this game. As such, many times when a top runner is walking and charging, they did not miss a slide but instead are actively building a charge shot.
How Beat Tracks
Beat will attack an enemy if Mega Man is motionless. This is usually on the ground, but also happens at the peak of a jump if you are not moving left or right. You can use this to make Beat attach while jumping over Dark Man's shields, or to be faster to attac...
The Crystal Skip
The Crystal Skip saves a good amount of time over completing Crystal Man's stage, at the cost of not being able to collect the M tank or the Beat Letter within. As such, it is only useful if you intend to complete Castle stages (and bosses) without Beat, or yo...
All About The Super Arrow
The Super arrow takes two points of ammo to fire, though it can be fired with only 1 point of weapon energy remaining. You cannot walk (or slide) off the front of a moving arrow - it will catch you. Riding the Super Arrow drains 1 point of energy as Mega Man...
Ice Wall Jumping
With proper timing, you can jump, create an ice wall, land on the created ice wall, and jump again. This is used in a variety of places across the speedrun, so it is a vital piece of tech. Screens can still be completed without it, but you will lose significan...