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The Counter Attacker
The little flame item in the shop is "The counter attacker." This item makes all attacks do 2 extra damage whenever Mega Man is under 8 HP. Beyond the obvious but annoying method of counting tiny bars on the screen, you can tell if your character is under 8 H...
All About Zipping
Most zipping in this game requires getting pushed into a wall by Ice Wall, then directing Mega Man up or down with Lightning or jumping. Getting Into The Wall At a high level, to get pushed into a wall, you jump, use Ice Wall, then move Mega Man into the ice...
Joka's Tutorial
This tutorial predates many of the 2021 Year of Rockman & Forte improvements, but is a valuable resource https://www.youtube.com/playlist?list=PL2KajNgxRdOT_-A3BzUEJlercfWaUzwgu
Wily Himself
Damage Table Pharaoh Charged: 6 Ring 1 The Rest 0 Spawn Locations Courtesy LookinToad Strategy Hit with Pharaoh and don't die. Try for doubles. (To be completed properly later - Cab)
Boo Beam
Boo Beam is an annoying boss as it can only be defeated by Crash Bombs, which you can only have 7 of. Casually this boss is highly annoying, and even in a speedrun a single mistake can kill the run. Whether you zip into this room or come in the main entrance,...
Wily 4 Beginner Strats
Finding False Floors with Bubble Several screens in the first half of the stage have false floors. While skilled runners likely have these locations memorized, you can use Bubble to locate them ; Bubble will fall through the gaps. The E-Tank The E-Tank room...
Early Magnet Beam
You can grab the Magnet Beam without Guts (or Elec) by executing a ladder zip. Setup Get Mega Man to the top of the right ladder below the magnet beam (it does not matter how you entered the screen). To get Mega Man into the glitch position, you must push do...
Switching To Heat Man For Pit Deaths
Several points in the speedrun, notably the intentional deaths in the Crash and Wood Man zips, switch to Heat Man's weapon for seemingly no reason and begin charging it before falling into a pit. Mega Man 2's "death respawn timer" uses the sound effect of Meg...
Boss - Metal Man
Damage Table Values are for "Difficult". Double them for "Normal" Buster ? Quick 4 Metal 14 Strat Metal Man is programmed to jump and attack if one of these three scenarios is true The player presses (but not is already holding)...
Boss Magic Pixels
Being perfectly centered (X-coordinate, so height doesn't matter*) in an 8 Robots boss room, looking either way, results in skipping some of the "weapon get" animation where Mega Man jumps to the middle of the room and "absorbs" the explosion bubbles. By skip...
Boss Kill Locations
In Mega Man 4, the boss fanfare and weapon get animation do not trigger until all bubbles leave the screen. This means the location of your kill can affect your stage time by up to 2 seconds. In the case of Dive Man, this includes Mega Man's periodic Air Bubb...
Skull Man - Second Half
Most of the second half of the stage is handled by Bright Man's Flash Stopper. This mostly results in the route depending on your slide movement, to extend each Flash as much as possible. First Screen Notes With Flash active, the turret enemies that usuall...
Skull Man Boss Fight
Damage Tables To Skull Buster 1:1:3 Dust 4 Ring 1 From Skull Contact Damage 8 Shots 4 Skull Man's Attack Pattern Skull Man will only act if Mega Man acts. If you do nothing, Skull Man does nothing. Try it. Walk...
Boss Fight - Dive Man
Damage Tables To Dive Buster 1:1:3 Skull Barrier 4 Dust Crusher 2 From Dive Contact Torpedo Spin Dive Missiles Dive Man's Attack Patterns Dive Man is Similar to Skull Man in that he can only do the...
Proto Man Skip
The Strat Speedruns of Gemini Man's stage often jump through the Cutscene screen. By sliding onto the screen, the game doe snot remove control of Mega Man...until the slide ends. Use this slide distance to jump (before the slide ends) through the building an...
Music Cancel
Why Cancel the Music? Mega Man 3's soundtrack, while amazing, generates lag. By removing the background music, the game simply runs faster. Technique By taking a spike death on the exact same frame as a screen transition, the "Mega Man dying" sound also cau...
Stop Hating Top Spin
Seriously. This weapon is much better than you think, it just has one major glitch that you can avoid once you know about it. It's actually quite powerful, just not as fast as other weapons in most situations for a speed run, mostly because at its core it's a ...
Boss Weaknesses
Weakness Order Mega Man 3 has 2 weakness loops Magnet > Hard > Top > Shadow > Spark > Magnet Snake > Gemini > Needle > Snake There are 2 soft weaknesses to "cross over" between the loops (at least 2 that are relevant to the speedrun routes), along with...
Route Information
Mega Man 3 has 4 routes that have been used over the years. Each has its advantages and disadvantages as far as difficulties go, but most finish within a reasonable amount of time of each other. Top First The old (pre 2012?) and now current (2017?-present) W...
Screen Wrapping Items and Enemies
Technically not unique to Rush, this is most often experienced while riding Rush Jet or using Rush Coil. When Mega Man goes off the top of the screen, his Y-coordinate "wraps". This makes it possible to grab items low on the screen while jumping off the top o...