Advanced Search
Search Results
598 total results found
Buy The Hyper Slider
(This is really here so someone clicking "Next" sees it) After Duo, the shop expands. Menu to the globe at the bottom of stage select to go back to the first 4 and the shop. In Any%, go all the way to the right and buy the Hyper Slider and get out (Triangle ...
General Techniques
Astro Part 2 - General Tips
Screen 1 - Yoku Blocks Movement on this screen is very tight. Even missing a small slide (looking at you second pit platform) can result in being off cycle and having to adjust, and the enemies in pits are much less forgiving on this screen than the first one...
General Techniques
Astro Man - Boss Fight
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:3 1 1:1 2 1 1 A. Crush W. Balloon F. Sword H. Sniper ...
Commander Yammark
Bolt Locations - Astro Man
There are 4 bolts in Astro Man's stage, 2 in the first half and 2 in the second. They are only needed in 40 Bolts. First Half Second Half Both bolts are in plain sight. Bolt 4 is passed just before completing the maze.
Shield Sheldon
Whale Skip
In Dive Man's stage, you can skip the 2 whales using Balloons: For RTA purposes, this only could save time on the second Whale as you'd need to menu here anyways. This can be useful if you have issues mashing this Whale. Disadvantages You most likely w...
Rainy Turtloid
Blizzard Wolfgang
Room 1 - Skull Man Zip
At the start of the first screen, you can zip using one Balloon and Invicibility frames to get through the first wall, this saves around 6 seconds over doing the intended way. How it's done The idea is to go back to make the Togehero (the Spike enemy) spawn ...
Infinity Mijinion
The final Countdown
Room 2 - Skeleton Joe
A short room with just one Skeleton Joe at the center, despite the glaring simplicity of the room you can clear it with various strategies. Beginner Strategy We can just damage boost through the Skeleton and jump at the ladder Intermediate Strategies To sp...
General Information
Room 3 - Shield Attackers
Metal Shark Player
Aqua - Part One
There are no bolts in the first half of this stage Screen 1 Note that some of the movement here happens at specific moments because of swim mechanics. Pressing jump twice when Mega Man's toe crosses the two lines in the background makes Mega Man's swim strok...