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Whopper

Mega Man 4 Ring Man

There are two Whoppers in Ring Man's stage. The first MUST be destroyed to advance. The second (coincidently the final enemy in the stage before Ring Man himself) can be skipped. Fastest Strat - Pharaoh Boost The fastest Way of destroying the first Whopper i...

game
Mega Man 4
midboss

Ring Half 2

Mega Man 4 Ring Man

Technically the Second Hippo is the screen before the checkpoint. See notes on Hippo one, and pass this screen in roughly the same fashion. There are two long screens (with a short screen thrown in) to end the stage. Main Strat - Use Pharaoh Checkpoint Scre...

game
Mega Man 4
stage

Dust Man

Mega Man 4

Dust Man is traditionally 4th in the any% route, although it could be 3rd is you do Bright 4th. It features a very laggy room, and a crusher section.

game
Mega Man 4

Dust Man - The Rest

Mega Man 4 Dust Man

After the crusher screen, if you are not already using Ring, switch to Ring. The gumball machine takes 4 hits from Ring. While a well placed Ring will hit it 3 times instead of 2, you need to fire two anyway. The Met on the spike screen can be killed (3 shot...

game
Mega Man 4
stage

Screens 1-3

Mega Man 4 Wily 2

The first three screens are mostly sliding and jumping as fast as possible. Keep in mind the distance Mega Man is from the spikes when sliding though. It is possible to slide into the spikes before the first ladder if you slide too far On screens 2 and 3,...

game
Mega Man 4
stage
castle

Stored Charge

Mega Man 4 General Tricks

If you hold a full charge shot, and switch weapons, the charge will still be there when you switch back to buster.

game
Mega Man 4
techniquies

Bright Man - Screen 1

Mega Man 4 Bright Man

Whether first or second, the first section (nay, the whole first half) of Bright Man's stage is the same Movement on this screen is fairly precise, and the timing of kills matters to avoid the lights going out at the wrong time. For example, the first shot...

game
Mega Man 4
stage

Escaroo Snail Midbosses

Mega Man 4 Toad Man

Use Bright BEFORE the snail fully forms, then jump through the hitbox. On the first Escaroo, this is trivial. On the second Escaroo, if you take a death, the second time you enter the screen, there is a frame perfect soft lock if you Flash/use Bright on the f...

game
Mega Man 4
stage

Toad Man - Boss

Mega Man 4 Toad Man

Buster 1:1:3 Drill Bombs 4 (full contact) Entering the Room A very subtle free time save - Toad Man does not spawn until Mega Man touches the ground. By weapon switching inside the room to Drill, the game thinks Mega Man is on the ground...

game
Mega Man 4
boss

Toad - Last Long Screen

Mega Man 4 Toad Man

Use Bright, and slide as much as possible. Remember you cannot jump out of a slide underwater Shooting the last two fish prevents them from jumping out of the water when the flash ends. This is both convenient and reduces lag. If they miss, just continue. Ju...

game
Mega Man 4
stage

Mega Man 4

NOTE - MEGA MAN 4 FEATURES MANY FLASHING SCREENS

game
Mega Man 4
console
NES

Route Information

Mega Man 4 General Information

There are two main routes for speedrunning Mega Man 4. They are largely even in length except for the Grasshopper Skip. While "The Nintendo Power Route" suggests Toad first, speedrun routes do either Bright or Pharoah first. The final 6 stages are the same for...

game
Mega Man 4
information
route

The Climb

Mega Man 4 Ring Man

The first section of Ring Man's stage goes up. These strats largely depend on having balloon. If you do not and are still playing (presumably a no reset scenario), Bright is the ultimate backup for all things MM4. Screen 1 As soon as Mega Man teleports in, p...

game
Mega Man 4
stage

Start and Ammo Routing

Mega Man 4 Wily 3

There is a free e-tank at the stage start if desired Screen 1 Your route to this point needs either just Ring ammo and possibly Dust ammo. Keep in mind there is a spare ammo drop on the top right if needed, but most runners should only need Ring ammo on the ...

game
Mega Man 4
stage
castle

MM4 Wily Machine

Mega Man 4 Wily 3

Ring and Drill Phase 1 Use Ring and enjoy that wonderful dink sound. Ring does 3 damage, leaving the machine with 1 HP left. At this point, switch to drill to finish the machine with a high shot. This will do damage to phase 2, making the life meter fill in...

game
Mega Man 4
boss

Triple Balloon Screens

Mega Man 4 Cossack 2

Screen After Check Point Up the ladder is where you usually switch to Dust in preparation for Square machine, using it to kill the Saturn enemy. Triple Balloon Screen There are two strats for the last ladder screen. The first is the easiest strat - just ho...

game
Mega Man 4
stage
castle

Spike Turret Screen

Mega Man 4 Drill Man

Like most screens in this stage, use Bright to proceed. However, on this screen specifically, you must use bright immediately to catch the turrets open (and vulnerable), AND before their fire shots.  If you can destroy the turrets and there are no bullets, ad...

game
Mega Man 4
stage

Falling Rock Screen

Mega Man 4 Drill Man

This screen is crossed using one or two Brights. Keep in mind it is a LONG screen, so you will need to be constantly sliding. It is likely you will have your Flash Stopper run out at some point as you are learning. This is a rare time it is good to predict wh...

game
Mega Man 4
stage