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Toad Man
X2 - General Information
General Techniquies
General Information
Cossak 3
Autoscrollers
Drill Man
Wily 3
Wily 4
Final Stage
General Techniques
Crystal Man
General Techniques
General Information
Wily 4 - Purple Hell
Elec Man
Metal Man
Gemini Man
General Techniques
Or at least the non-Rush ones
General Information
Flash Man
General Information
Clown Part 2 - General Tips
There are 4 bolts in part 2. One is collected in any% (and is harder to avoid collecting than to collect it). One hard requires a revisit, however 2 are routed into the 40 Bolts revisit. Note that the final screen Clown Climb is on the following page of this ...
Clown Part 2 - The Climb
There is one bolt in this section for 40 bolts. Map For a detailed tutorial video, look here - https://www.youtube.com/watch?v=iK5J5iEp4pc All Climb Strats Start... Slide onto the screen, jump when Mega Man's front toe starts going over the Circle blo...
Clown Man - Boss Fight
From the Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:2:3 1 1:4*** 1 1 1 A. Crush W. Balloon F. Sword H. Snip...
MM8 Version Differences
Rockman 8: Metal Heroes The original Japanese release Mega Man 8 Anniversary Collector’s Edition Original North American release of the game, no changes were made. (Except for shop menu confirm/cancel) Mega Man 8 Anniversary Edition There are two separat...
Bolt Locations - Clown Man
Clown Man's stage has 5 bolts, one in the first half and 4 in the second half. The one bolt collected in any% is pretty much in the way. One bolt in the second half hard-requires a revisit after Sword Man, and a second bolt is best collected at the same time a...
Mid Stage - General Tips
There's not much extra to explain about this stage - Ice Wave is a great weapon. After releasing the first ice wave, hold a buster charge for level 2, to destroy the flying enemies Ice Wave cannot reach. If you forget, just spam lemons after the ice wave.
Duo Battle
From the Compendium HP: 15 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:2 1 1:1 1 1 1 A. Crush W. Balloon F. Sword H. Sniper ...
Bolt Locations - Mid Stage
From The Compendium Both bolts in Duo’s stage are up the first ladder. To get to the right one quickly, use Thunder Claw to swing across. Note that the second bolt is not as located in the Saturn version - it is moved slightly to the Cut Man fight.
Mid Stage - Cut Man
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 2:3:4 4 2:3 3 4 4 A. Crush W. Balloon F. Sword H. Sniper ...
Astro Part 1 - General Tips
Screen One "Yoku Blocks" The critical thing is knowing the cycle, and recognizing when to bail out of the speed strat to not fall in a pit. Also remember Ice Wave destroys floor spines. Always Be Sliding. Screen Two - The Maze There is 1 bolt in the puzzle...
Buy The Hyper Slider
(This is really here so someone clicking "Next" sees it) After Duo, the shop expands. Menu to the globe at the bottom of stage select to go back to the first 4 and the shop. In Any%, go all the way to the right and buy the Hyper Slider and get out (Triangle ...
Astro Part 2 - General Tips
Screen 1 - Yoku Blocks Movement on this screen is very tight. Even missing a small slide (looking at you second pit platform) can result in being off cycle and having to adjust, and the enemies in pits are much less forgiving on this screen than the first one...
Astro Man - Boss Fight
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:3 1 1:1 2 1 1 A. Crush W. Balloon F. Sword H. Sniper ...
Bolt Locations - Astro Man
There are 4 bolts in Astro Man's stage, 2 in the first half and 2 in the second. They are only needed in 40 Bolts. First Half Second Half Both bolts are in plain sight. Bolt 4 is passed just before completing the maze.
Whale Skip
In Dive Man's stage, you can skip the 2 whales using Balloons: For RTA purposes, this only could save time on the second Whale as you'd need to menu here anyways. This can be useful if you have issues mashing this Whale. Disadvantages You most likely w...
Room 1 - Skull Man Zip
At the start of the first screen, you can zip using one Balloon and Invicibility frames to get through the first wall, this saves around 6 seconds over doing the intended way. How it's done The idea is to go back to make the Togehero (the Spike enemy) spawn ...
Room 2 - Skeleton Joe
A short room with just one Skeleton Joe at the center, despite the glaring simplicity of the room you can clear it with various strategies. Beginner Strategy We can just damage boost through the Skeleton and jump at the ladder Intermediate Strategies To sp...
Room 3 - Shield Attackers
Aqua - Part One
There are no bolts in the first half of this stage Screen 1 Note that some of the movement here happens at specific moments because of swim mechanics. Pressing jump twice when Mega Man's toe crosses the two lines in the background makes Mega Man's swim strok...
Swimming
Movement in Aqua is a little different due to swimming. You can mash Jump to swim, but there is no "Hold Up/Down" to control swim height otherwise. To swim at the same height, time your jump presses. you'll need to do this in the spike corridor. Much of the ...