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Slash Screen 6 - Frogs and maybe Beat
Frogs Shoot slide frogs, jump (and shoot) when needed. Get to the next screen Beat Beat is entirely optional for any% and a recommended skip. Beat is REQUIRED for 100% Use scorch wheel while touching the leaves of the trees. One of the last trees will reve...
Slash Screen 7 - Eggs
Slide through as much of the screen as possible, including sliding through 3 of the 4 eggs. Only the 3 egg gets avoided entirely at optimal pace.
Spring Screen 1 & 2
Screen 1 Is just an intro just slide to the left and move on Screen 2 A lot of early Spring is a choice between using Junk to progress at the cost of lag, or using other weapons that are faster but potentially needing aim.
Spring Man - General Movement Info
Spring Man's stage is full of...springs. Holding jump will usually make Mega Man go higher when he bounces, whether it is a floor or a wall spring (ceiling springs will always push you down. The red boxes near the end rotate as you jump on them.
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Hard Fight
Hard pattern He jumps quickly to the left
Jacob Boss - Vile
Vile has the same attacks here as he has for most of the game, with an added Super / Desperation attack. That and you can actually see his life meter. As with all Vile encounters, he is weak against Ice, but use of Zero's D-Glaive or X's improved half charges...
X8 Weapon Notes
Some of Zero's attacks change based on the melee weapon he is using. For example With the Glaive, the Bamboo Panda lunge attack becomes a flurry of stabs The Shadow Mantis spin with the Knuckle is reminiscent of Ryu's Hurricane Kick Shadow's weapon is s...
Mantis - Encounter Room 1
Just kill everything as fast you can.
Mantis - Spotlight Room
This section requires the use of Axl and Lightning to acquire Zero's Glaive weapon This section does not render properly in some copies of the PC release, making the spotlights invisible. There are spotlights in this section. If you get caught, security wall...
MMX Intro - The Bees
The two helecopters in the highway (colloquially known as "The Bees") must be defeated to advance. Since it takes time to mash them down, and you need a source of damage to lose HP before the end of the stage, AND you want to be on the right edge of the screen...
Flame Mammoth - Upgrades
The threee colelctables in this stage are all close (ish) to each other after the first drop. The Buster Capsule Requires the boots, and the helmet. The Sub Tank The sub tank is in the top left of the big room immediately after the Buster Upgrade. While it...
Stage Environment Changes
There are 3 stages that impact 3 other stages in Mega Man X. Typically it is to the player's advantage to impact the second stage. Defeating Chill Penguin causes Flame Mamoth's stage to freeze over. Flame before Penguin means the factory is hot and active, ...
Penguin Heart Tank Revisit
Routing Information If you're reading this page by page, this is the soonest you can collect the Chill penguin heart tank. It requires flame mammoth's weapon. It is not required for any%, and it can be collected at any time before the Hadoken revisit for 100%...
Spark Mandril - Heart Tank
There are three ways to grab the heart tank Snag it with a boomerang from a dash jump from the left platform. Climb the left wall underneath with boomerangs equipped. Do a neutral dash jump off the wall (release the D-Pad), and once X stop moving horizonta...
MMX Sigma 1 - Vile Dialogue Skip
MMX Sigma 3 - Armadillo Skip
Pluto - Health Routing
There are 3 "tanks" you need to pass in this stage. Taking damage from them is 8 HP each (3x8=24), and you only have 19 HP. Keep this in mind as you go through the stage and decide for your skill level how to proceed. The second tank has a falling beam that ...