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Ball Jumping
Hold the jump button From the Compendium The primary movement tech in the run is Mega Ball jumping. This is done by jumping in the air (making sure to continue holding the jump button down), and then dropping a Mega Ball at the peak of your jump. The timin...
General Information - WRs
The current Original Release any% world record is 50:27 by orsa, played on a Playstation 2 with Fast Disk Speed enabled. The current Legacy Collection any% world record is 49:43 by choc, playing on PC/Steam The most current TAS (read: not current at all)...
Route Information
Any% The current any% route does Grenade Man first and Astro Man 5th. This is the most consistent route due to getting Rush Bike in the former and Astro Man being more reliable than Sword Man in the latter. The current any% route shops once, and buys only H...
Weapon Swapping
The quick weapon switch order is Mega Ball -> Flash Bomb -> Thunder Claw -> Tornado Hold -> Water Balloon -> Flame Sword -> Homing Sniper -> Astro Crush. Remember you can always press L+R to return to Mega Buster. Mega Man 8 is unique in that quick weapon ...
Weapon Information
You can see the damage tick intervals of the different weapons in the game here. The main takeaway from this involves Flash Bomb - if you fire 2 Flash Bombs spaced apart at an interval of 3 frames, then since two weapons cannot both deal damage on the sam...
Grenade Part 1 - General Tips
There are two bolts in this half of the stage. Only 1 is collected in Any% Remember the Mega Ball can be carried in front of Mega Man, letting you charge the buster while killing "dribbling" the ball to defeat an enemy. The first section of this stage is one...
Always Be Sliding
Mega Man moves ridiculously slow. Even small slides add up over the run. However, keep in mind the distance of a slide on a platform. If your slide ends near the end of a platform, jump before Mega Man's slow standing animation. About the Hyper Slider After...
Ururunn
HP: 32 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:2:3 3 1:3 2 3 3 A. Crush W. Balloon F. Sword H. Sniper R. Bike R. Bo...
Grenade Man - Boss Fight
HP: 40 Damage Chart M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:2:3 1 1:1 2 1 4* *Reflecting Grenade Man’s Flash Bombs with Thunder Claw will deal the same amount of da...
Bolt Locations - Intro
These bolts are in the passage that appears after pushing the Ammoner (the snail) onto the switch. They can be acquired on your first visit to the stage. These bolts are only required for the 40 Bolts category.
Route Information
There are two main routes for speedrunning Mega Man 4. They are largely even in length except for the Grasshopper Skip. While "The Nintendo Power Route" suggests Toad first, speedrun routes do either Bright or Pharoah first. The final 6 stages are the same for...
Balloon Jumping
When a Balloon is placed into a wall, it remains there for about 16 frames. This gives you time to land on the despawning ballon and jump again. This is most obvious in Ring Man's stage, and Cossack 2. Its worth noting that the time might be reduced due to ...
Rush Teleporting on Damage
In Mega Man 4 (as well as some ROM Hacks of it), Rush will teleport under Mega Man when he takes damage. This is actively used in the run as a strat and a race-backup. Rush Coil in Pharaoh Balloon Jump By having (unused) Rush Coil on screen, if you take dama...
Pharaoh Shot Mechanics
Double Hits You can hit an enemy with the charged orb over Mega Man's head, despawning the orb, and then still fire a full charged shot. Technically, you fire the same charge level the orb was when it despawned, so be aware of this against bosses (mainly Brig...
About Zips
Zips in Mega Man 4 require the player to be in invincibility frames. There are only 2 RTA viable zips in the run, Skull Man and the Dust Man crusher section, and only one of them (Skull) is the optimal strat. These zips are covered in their stages. There are ...
Bolt Locations - Grenade Man
There are 5 bolts in the stage. Only 4 are collectable on your first visit; the fifth requires Flame Sword. Only 1 bolt (the second bolt in half 1) is collected for any%. First Half Credit for this image to the MM8 Compendium (https://i.imgur.com/bMoVz45.p...
Frost Part 1 - General Tips
Remember that ball jumps are almost free on the sled. Simply hold jump and fire Mega Balls in front of Mega Man. Both bolts are collected in any%. Ball jumping can make the jump after the first bolt easier/safer at no time loss. The second bolt is not specifi...
Frost Part 2 - General Tips
Immediately* summon Rush Bike at the start of the stage. Besides generally moving fast, the bike "Goes through" the ice blocks as long as you don't shoot them. * in 40 bolts, on the second visit with Hyper Slider, slide to the bolt first. "Yoshi Ditch" Rush ...
Frost Man - Boss Fight
HP: 40 Damage Chart M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:2:3 1 1:1 3 1 1 A. Crush W. Balloon F. Sword H. Sniper R. Bike R....
Bolt Locations - Frost Man
There are 6 bolts in the stage. The two in the first half of the stage are collected in any%. One bolt in the second half requires a revisit, specifically after Astro Man. Thanks to the Compendium for image and bolt descriptions. Note that red numbers are co...