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Mid "Duo" Stage
After defeating the 4th robot, you skip That Movie then go to this stage. It contains 2 bolts that require no revisits, however in the Saturn release, you must fight Cut Man for one of them.
Astro Man
Astro Man is the 5th Robot in any%, the first of the second four. He is weak to Homing Sniper but takes extra damage from Flash Grenade. There are 4 bolts in this stage, all only relevant to 40 bolts.
Aqua Man
Aqua Man is 6th in Any% and weak against Astro Crush. There are 4 bolts for 40 bolts, all in the second half. This route optimally uses an intentional Game Over to return to the stage Mid-Point
Search Man
Search Man is the 8th robot in any% and is weak to Flame Sword. There are 4 bolts for 40 bolts.
Wily Stage 1
Wily Stage one is primarily a Jet Sled reprise of Frost Man, with some fancy Thunder Beam grappling at the end.
Wily 5 (Final Stage)
Shield Sheldon
Rainy Turtloid
Blizzard Wolfgang
Infinity Mijinion
The final Countdown
Metal Shark Player
Ground Scaravich
Blaze Heatnix
I heard you like mini bosses
Bolt Locations - Intro
These bolts are in the passage that appears after pushing the Ammoner (the snail) onto the switch. They can be acquired on your first visit to the stage. These bolts are only required for the 40 Bolts category.
Mid Stage - General Tips
There's not much extra to explain about this stage - Ice Wave is a great weapon. After releasing the first ice wave, hold a buster charge for level 2, to destroy the flying enemies Ice Wave cannot reach. If you forget, just spam lemons after the ice wave.
Frost Part 2 - General Tips
Immediately* summon Rush Bike at the start of the stage. Besides generally moving fast, the bike "Goes through" the ice blocks as long as you don't shoot them. * in 40 bolts, on the second visit with Hyper Slider, slide to the bolt first. "Yoshi Ditch" Rush ...
Clown Part 2 - The Climb
There is one bolt in this section for 40 bolts. Map For a detailed tutorial video, look here - https://www.youtube.com/watch?v=iK5J5iEp4pc All Climb Strats Start... Slide onto the screen, jump when Mega Man's front toe starts going over the Circle blo...
Astro Part 1 - General Tips
Screen One "Yoku Blocks" The critical thing is knowing the cycle, and recognizing when to bail out of the speed strat to not fall in a pit. Also remember Ice Wave destroys floor spines. Always Be Sliding. Screen Two - The Maze There is 1 bolt in the puzzle...
Aqua - Part One
There are no bolts in the first half of this stage Screen 1 Note that some of the movement here happens at specific moments because of swim mechanics. Pressing jump twice when Mega Man's toe crosses the two lines in the background makes Mega Man's swim strok...
Room 3 - Skeleton Joes (Checkpoint Room)
This room is the checkpoint room of the stage. It's one of the biggest run killers especially for new runners as it's very easy to get caught by the Up'n'Down enemies if you dont pay attention or jump properly. This room also features Skeleton Joes, which yo...
Room 1 - The Slinkies
This room is the first to introduce the Slinky enemy () into the game. The weakness for those enemies is the Drill Bomb but using it would be very slow as this would require extra menuing when you can deal with them somewhat easily with the Buster. You need t...
Sword - Part 1
There are 2* bolts in the first half of Sword Man's stage, only needed for 40 bolts. ONE OF THESE BOLTS CAN BE DUPLICATED IF PLAYING 40 BOLTS WITH THE DUPLICATION GLITCH Sword Man's stage is unique in that it features four puzzle rooms based around the first...
Sword - Part 2
There is 1 bolt in this section, near the end after riding the lava-boat down the waterfall Sword Man's boss fight calls for a lot of damage boosting, to help manipulate his patterns. Try to avoid damage in this section. First Screen The intended strat is t...
Search - Part 1
There are 3 bolts in the first half of the stage. None are needed for any% Immediately summon Rush Bike to start the stage. The terrain is bumpy enough that Rush's speed gets one last hurrah here. The biggest hazard is falling to the bottom of the screen in ...
Search - Part 2
There is one bolt in this section, in the Thunder Claw grappling room over spikes. It is not needed in any% Screen 1 Use Ice Wave as needed to clear a path, and slide through the screen. Mind the closing door near the end. Screen 2 (Vertical Screen) Tornad...
Air Man - Lightning Lords & Fast Air
The "second half" of the first screen of Air Man is a long chasm with "Lightning Lords" on cloud platforms. Intended Strategy The intended strategy is to shoot the Lightning Lords and ride their platforms across. The clouds spawn at a set "X-Coordinate" i...
Wily 2 - Rush Jet
This section features a death warp near the end that requires playing much of the stage on low health. It is not required, but does save about 16 seconds. MAKE SURE YOU HAVE THE EXTRA LIFE BEFORE YOU START TAKING DAMAGE. This section is one long auto scrolle...
Wily 2 - Section 1
Since this the rest of this stage is an autoscroller, this is your only chance to "go faster" in this stage. Although part two does feature a death warp, remember that taking hits in part one will cost you some time, even if you needed to lose the health anyw...
Part 1 - Jump Jump
There are no checkpoints on the sled, so be careful. Remember from Frost Man's stage - you can ball jump on the sled with minimal effort. New to this sled section - you can use Astro Crush to pause Mega Man's decent. Keep this and Ball Jumping in mind as bac...
Wily 3 - Part 1
First Screen Ice Wave Second Screen - Climb Ball jumping. Use the middle mine afte rthe first floating time bomb to jump up instead of ball jumping the full distance, to save a mega ball for later. Second Screen - Long Spike Passage The money jump timing...
Wily 1 - After the Sled
You must have Thunder Claws for this section You want to have an extra life going into Wily 2. If for some reason you have 0 Lives left, collect the 1up over the boss door. After getting off the sled, swap to ice wave, slide four times, then use an ice wave....
Grenade Part 1 - General Tips
There are two bolts in this half of the stage. Only 1 is collected in Any% Remember the Mega Ball can be carried in front of Mega Man, letting you charge the buster while killing "dribbling" the ball to defeat an enemy. The first section of this stage is one...
Frost Part 1 - General Tips
Remember that ball jumps are almost free on the sled. Simply hold jump and fire Mega Balls in front of Mega Man. Both bolts are collected in any%. Ball jumping can make the jump after the first bolt easier/safer at no time loss. The second bolt is not specifi...