Mega Man 7
This game heavily features 2 routes, for Any% and 100%
Stages are listed in the Any% order.
General Info
Phantomire's MM7 Tutorial
https://www.youtube.com/playlist?list=PLu9v9BR8l89jfhqU6G9YllrApwy_sv2zs
Version Differences
Weapon Get Cut Scenes The most obvious difference between the US and Japanese release of the gam...
Route Differences - 100% Route Choices
First 4 Robots From PJ on why the first four robots are what they are stage order is chosen t...
Route Info
The two main categories being Any% and 100%. 100% collects all permanent upgrades, such as Proto...
Noise Crush Quick Kills
Shade Man's weapon bounces off walls, creating a unique opportunity to have a shot bounce around ...
Weapon Notes
The Mega Buster The charge speed is kinda awful. Lemons out DPS it against bosses (though if you...
Mega Man 7 Shop
While the shop is generally not used in top level speedruns, knowing how to access it is useful f...
MM7 Damage Table
Damage table taken from https://megaman.fandom.com/wiki/Mega_Man_7_Damage_Data_Chart M...
Other Notes
Advancing Text Outside of the opening cutscene that always takes 2 minutes, you should hold STAR...
Intro Stage
Intro Cutscene
This honestly is only in its own page to not be missed. This is 2 minutes long and there is no b...
Intro Stage - Movement
There are 2 sections of this stage to really platform in. The first long section without pits,...
Intro Stage - Steam Roller
This page is a stub It has a name. Buster it in the head. Take a bunch of damage but not tooooo ...
Intro Stage - Bass
Bass is at the end of the intro stage. The confrontation is designed to end after either doing a ...
Cloud Man
Watch your step!
Cloud Man - Screen 1
Slide to the right and start charging. Use short hops to start sliding again quickly, and get pas...
Cloud Man - Screen 2
Charge the buster. Slide jump going right off the ladder's platform. Full jump then hesitate befo...
Cloud - Screen 3 Fast Checkpoint
This screen requires tight movement. If you can't go fast enough, taking a death is very likely. ...
Cloud Screen 4 - Invisible Platforms
Opening If you made it snow in the stage with freeze cracker, you can see these platforms covere...
Cloud Man - Screens 5 and 6
Screen 5 Screen 5 is a Sniper Joe and ladders. have a charge shot ready coming onto the screen, ...
Cloud Man - Final Screen 7
Screen Start Come on to the screen with a full charge. Jump up the first two ledges, but release...
Boss - Cloud Man
This encounter features bright flashing lights Buster Fight If you are doing Cloud first (or ot...
Junk Man
Forgotten Factory
Junk - Hundo Route Notes
This stage is best visited in 100% after Freeze Man. This is because acquiring the Letter for the...
Junk - Screens 1, 2, and the Elevator
This stage heavily utilizes the Thunder Strike. This is also Junk Man's weakness, so make sure yo...
Junk Scren 4 and 5 - The Hundo Split
This is the checkpoint screen Screen 4 Still with Thunder strike on, shoot slide and go right. ...
Junk Screen 6 - Vertical Room
Start the Power At the start of the screen, there is a innocuous looking machine in the backgrou...
Junk - Screen ,8,9 - Trash Snakes
Safe Strat (Both Screens) The safe strat through this room that doesn't lose too much time is Ru...
Boss - Junk Man
junk Man has some long annoying patterns. If you let him get into them, he can generate lag and h...
Freeze Man
Don't Slip!
Freeze Screens 1 and 2
Screen 1 Quick swap to T Strike, slide right. Use T-Strike on the walker enemy as you jump and s...
Freeze - Screen 4, 5, 6
Screen 4 - Long Icicle Screen Switch to buster and begin charging. Slide right until you reach t...
Freeze Screens 7, 8 - Rush Search
Do We Get Rush Search? Any% can collect Rush Search for a chance at getting the "Good Boy Skip",...
Freeze Screen 9 - Penguin Sleds
Hundo Runners - The Exit Module is at the end of this screen before the Boss Gate Screen 9 Have...
Boss - Freeze Man
Freeze Man is 3rd in traditional Any% and 1st in 100% routing. Freeze Man's Pattern Freeze Man ...
Burst Man
bomb bomber bombest
Burst Screens 1,2,3 - Bomb Skips
The early stages of Burt Man ask the player to activate some bomb platforms to clear space to adv...
Burst Screen 4,5 - Water
Screen 4 Quick Swap to T. Strike. This room is cycle based, so if you move the same every time...
Burst Screen 6 - Underwater Mets
Burst Screen 7, 8 - Crab
Screen 7 Crab Midboss The crab is surprisingly simple - use Junk Shield. Just stand inside its ...
Burst Screen 7.5, 8
Burst Screen 9, 10 - Yoku Blocks
Screen 9 This screen has some spikes and Yoku blocks. Have Rush Jet equipped, the difference in...
Burst Screen 11, 12 - Floaty Bubbles
Screen 11 - The Bubbles For hundo runners - the Rush Super Adapter cirbuit board is relatively e...
Boss - Burst Man
Burst Man can be deceptively difficult. The player needs to avoid bombs scattered across the floo...
Clown Midboss
Weak to Danger Wrap.
Slash Man
Jurrasic Jungle
Slash Screen 1 and 2 - Logs
Screen 1 Screen 1 has classic logs on waterfalls platforming. No matter your strat, start by sl...
Slash Screen 3 and 4 - Dino Spikes
Screen 3 Intended Strats Ride the dinosaurs across the spikes, shooting or avoiding the flying ...
Slash Screen 5 - Dino Bot
King Gojulus The next screen has some spike pits and a big dinosaur stomping up behind you. Ther...
Slash Screen 6 - Frogs and maybe Beat
Frogs Shoot slide frogs, jump (and shoot) when needed. Get to the next screen Beat Beat is ent...
Slash Screen 7 - Eggs
Slide through as much of the screen as possible, including sliding through 3 of the 4 eggs. Only ...
Slash Man Fight
Slash Man has an annoying habit of jumping above the screen to "drop ketchup" after 2 hits. As su...
Spring Man
Boyoyon Paradise
Shade Man
Turbo Man
Wily 1
Wily 2
Wily 3
Wily 4
The Worst Capsule in the series