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Boss - Centaur Man
Damage Values Buster 1:1:3 Knight 4 Strat The old saying was "if Centaur Fl...
Boss Explosion Lag Reduction
Nobody, not even the TASers, know why, but jumping against the right wall of a boss's chamber wil...
Zipping
This page notes general truths about zipping. For specific zips (such as the Good Wood zip), chec...
Flash Man - Stage
Flash Man's stage is at best minimally sped up by items and weapons, and Flash Man's Time Stop is...
Boss - Flash Man
Damage Table To Flash Weapon Normal Difficult Buster 4 2 Metal 8 4 B...
Routes
Zips or Zipless The major difference of the routes is zips. With zips, your route is focused on ...
Normal vs. Difficult
The North American release of the game introduced a difficulty select of Normal or Difficult. The...
Boss - Metal Man
Damage Table Values are for "Difficult". Double them for "Normal" Buster ? Quick 4...
Screen Wrapping Items and Enemies
Technically not unique to Rush, this is most often experienced while riding Rush Jet or using Rus...
Rush Damage Transfer
Shoot with Rush out (coil, jet, probably marine), switch weapons, the bullet does the damage of t...
Rush Despawn
When watching most "top level" runs, this is most visible in Snake Man on the screen after the fi...
All About Rush Jet
Rush Jet ammo/energy only gets used while Mega Man is on Rush. This is (some of) why players of...
Proto Man Skip
The Strat Speedruns of Gemini Man's stage often jump through the Cutscene screen. By sliding on...
Music Cancel
Why Cancel the Music? Mega Man 3's soundtrack, while amazing, generates lag. By removing the bac...
Stop Hating Top Spin
Seriously. This weapon is much better than you think, it just has one major glitch that you can a...
Boss Weaknesses
Weakness Order Mega Man 3 has 2 weakness loops Magnet > Hard > Top > Shadow > Spark > Magnet ...
Route Information
Mega Man 3 has 4 routes that have been used over the years. Each has its advantages and disadvant...
Boss Fight - Dive Man
Damage Tables To Dive Buster 1:1:3 Skull Barrier 4 Dust Crusher 2 ...
Skull Man Boss Fight
Damage Tables To Skull Buster 1:1:3 Dust 4 Ring 1 From Skull C...
Skull Man - Second Half
Most of the second half of the stage is handled by Bright Man's Flash Stopper. This mostly result...