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Screen 4 - Long Met Screen
One of the most difficult screens in the game to execute properly. We will go through various wa...
Screen 1-3 - Single screen rooms
Let's Go Mets! The Stage Mr. Cab Room 1 Relatively straight forward. One slide, grab the ...
Room 2 - Transition Room
Fairly easy room, 2 saws to kill one ladder to grab. Potential mistakes This room can be tric...
Room 1 - First half
Cossack 3 is an autoscroller, so there isn't much to explain that isn't in the videos. There are ...
Chelney's Mega Man 4 Tutorial
An excellent video resource documenting the Mega Man 4 any% run is Chelney's tutorial : This t...
Wily Himself
Damage Table Pharaoh Charged: 6 Ring 1 The Rest 0 Spawn Locations Cou...
Elevator Midboss
Combo Priority
This page is a stub and needs more information Zero 3 has a combo system, wherein attacks have d...
Sigma Palace - Sigma 2
Sigma teleports around and uses large attacks. This is a fight where the Shock Absorber is extrem...
Sigma Palace - Vile
There is one final Vile encounter, and he uses his Ride Armor here. A three cycle fight is inten...
Sigma Palace - Screen 1
Boss - Sigma 1
Sigma is weak to Zero's spin attack. Use it.
X8 Refights
The biggest change between refights and the stage encounters is you will have the option of using...
Jacob Stage
This is a classic Elevator fight stage. There are no other obstacles to worry about. Your two be...
Sunflower - Encounter One
This is the timed encounter that sets your initial grade. There is no moving faster through this ...
Trilobyte - Robot Skip
In any%, you can skip the entire robot chase sequence. This requires Zero Fly (and as such will n...
Rooster Escape
The stage is not over after the boss fight. The escape sequence is fairly simple after memorizin...
Boss - Burn Rooster
Burn Rooster has seemingly random movements and can do a lot of damage. it is recommended to ha...
Rooster - Vertical Shaft 2
You cannot fly in the corner of this shaft to bypass it. Be mindful of your air dashes and double...
Encounter Room 2 - Vile
If you are not fighting Vile, use the same tactic as Encounter Room 1.