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Pharaoh Shot Mechanics
Double Hits You can hit an enemy with the charged orb over Mega Man's head, despawning the orb, ...
About Zips
Zips in Mega Man 4 require the player to be in invincibility frames. There are only 2 RTA viable ...
Ring Man - Hippos
Though the second hippo is later in the stage, the strategies are similar. Misc Hippo Notes The...
Boss Life Meter Speed
Mega Man 4 is known for extremely long meter filling. However, damaging a boss while it's life me...
Room 1 - The Slinkies
This room is the first to introduce the Slinky enemy () into the game. The weakness for those en...
Room 2 - Mono Roaders
This room is very short featuring 2 Mono Roaders Something special about this room is you need...
Room 3 - Skeleton Joes (Checkpoint Room)
This room is the checkpoint room of the stage. It's one of the biggest run killers especially for...
Final Climbing rooms - Cossack 1 ending
The final section of this track have multiple rooms where you gotta use an extra Item to climb. ...
Fast Disk Speed & Resetting
The Playstation 2 has an option for Fast Disk Speed (FDS) with Playstation 1 games. This is usefu...
MM8 Version Differences
Rockman 8: Metal Heroes The original Japanese release Mega Man 8 Anniversary Collector’s Editi...
Buy The Hyper Slider
(This is really here so someone clicking "Next" sees it) After Duo, the shop expands. Menu to th...
Aqua - Part 2
For 40 Bolts, and intentional Game Over is used for optimal bolt gathering. There is a branching ...
Clown Part 2 - General Tips
There are 4 bolts in part 2. One is collected in any% (and is harder to avoid collecting than to ...
Clown Part 1 - General Tips
The first half of Clown Man's stage has 1 bolt not collected in any%, and a mid boss. First Thre...
Tengu Part 2 - General Tips
You stayed in the bottom right after getting the bolt before getting off rush jet, right? This ac...
Tengu - Rush Jet
General Jet Tips With the exception of the mid boss, these are auto scroller sections. Nothing y...
Tengu Part 1 - General Tips
Mind the wind at your back. Going left against the wind is difficult. Ball jumping while facing l...
Frost Part 1 - General Tips
Remember that ball jumps are almost free on the sled. Simply hold jump and fire Mega Balls in fro...
Grenade Part 2 - General Tips
There are two bolts in this section. Neither are collected in any% and one requires a revisit aft...
Grenade Part 1 - General Tips
There are two bolts in this half of the stage. Only 1 is collected in Any% Remember the Mega Bal...