Boss - Flash Man
Damage Table
To Flash
Weapon |
Normal | Difficult |
Buster | 4 | 2 |
Metal | 8 | 4 |
Bubble | 4 | 2 |
Quick | 4 | 2 |
From Flash
Contact | |
Shots |
Flash's Pattern
Flash Man walks around the room for a few seconds, then activates the time stop. This freeze Mega Man in place briefly, then releases a spray of bullets.
Every time Flash takes damage, he will jump if he is on the ground. As such, the strat is focused on predicting his movement and firing shots where he will jump.
Main Stage Strat
The early shots are specifically placed to tag Flash when he jumps and keep Flash getting pummeled, as it will take 14 shots to defeat him before he uses Flash. The more time Flash is jumping, the more you have time to fire more lemons.
Refights
The refight with Flash is on a flat surface, unlike the main stage fight. Simply firing Metal Blades at alternating heights, low-high-low-high(-low-high-low) is enough. Just remember to move off the teleporter if you need the health.
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