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Air Man
He can't be beaten. He is early in most Any% routes to acquire Item 2
General Techniques
Heat Man
Air Man - Lightning Lords & Fast Air
The "second half" of the first screen of Air Man is a long chasm with "Lightning Lords" on cloud platforms. Intended Strategy The intended strategy is to shoot the Lightning Lords and ride their platforms across. The clouds spawn at a set "X-Coordinate" i...
Pausing In Jumps
Pausing in a jump will cause Mega Man to "beam in" again, resetting his falling speed. This can be used to extend jumps, such as the fall off the platform in Heat Man's stage before "The Item 3 jump", or to redirect a jump, like the fourth elevator room in Wil...
Crash Man - Boss Fight
Crash Man is weak to Air Man's Air shooter. He jumps when you shoot, but the exact angle is slightly random. If there are no Crash Bombs on the screen when he jumps, crash will also shoot at Mega Man. On the US-normal mode, Crash Man takes 2 hits from the Air...
Duckfist's Mega Man 2 Tutorial
Duckfist's Mega Man2 tutorial is an extremely informative resource https://www.youtube.com/watch?v=mTGuCMf_Acw
Boo Beam
Boo Beam is an annoying boss as it can only be defeated by Crash Bombs, which you can only have 7 of. Casually this boss is highly annoying, and even in a speedrun a single mistake can kill the run. Whether you zip into this room or come in the main entrance,...
Wily 4 Beginner Strats
Finding False Floors with Bubble Several screens in the first half of the stage have false floors. While skilled runners likely have these locations memorized, you can use Bubble to locate them ; Bubble will fall through the gaps. The E-Tank The E-Tank room...
Switching To Heat Man For Pit Deaths
Several points in the speedrun, notably the intentional deaths in the Crash and Wood Man zips, switch to Heat Man's weapon for seemingly no reason and begin charging it before falling into a pit. Mega Man 2's "death respawn timer" uses the sound effect of Meg...
Boss - Metal Man
Damage Table Values are for "Difficult". Double them for "Normal" Buster ? Quick 4 Metal 14 Strat Metal Man is programmed to jump and attack if one of these three scenarios is true The player presses (but not is already holding)...
Flash Man - Stage
Flash Man's stage is at best minimally sped up by items and weapons, and Flash Man's Time Stop is a very useful utility. As such, Flash is done early if not first in most routes. A few notes on the stage: There are subtleties to the movement to avoid hits ...
Boss - Flash Man
Damage Table To Flash Weapon Normal Difficult Buster 4 2 Metal 8 4 Bubble 4 2 Quick 4 2 From Flash Contact Shots Flash's Pattern Flash Man walks around the room for a few seconds, then activa...
Routes
Zips or Zipless The major difference of the routes is zips. With zips, your route is focused on acquiring Item 1 as fast as possible. Without zips, item 1 is less important. Yes-Zips Flash Depends Fastest: Heat then Air More accessible: Air then Heat...
Normal vs. Difficult
The North American release of the game introduced a difficulty select of Normal or Difficult. The Japanese release does not feature this option, but is equivalent to "Difficult" mode for gameplay. Damage done by the player to enemies is is doubled in normal m...
Zipping
This page notes general truths about zipping. For specific zips (such as the Good Wood zip), check their stage pages and Duckfist's Tutorial. A-Trigger vs. B-Trigger Several zips will refer to an A-Trigger or a B-Trigger. A-Trigger zips require mega Man to ...
Heat Man Screen 3 - Part 1
Zipping Do not drop off the ladder when entering screen 3. You can hold down in the screen transition to grab the ladder if you press A to drop down the ladder. (You can also set up the zip from the floor, but it takes several more seconds.) There is a very ...
Heat Man Screen 3 - Part 2
This covers the long disappearing block portion of Heat Man's stage. With Item 2 If you are playing Zipless, or did Air second, you will have item 2. Walk along the bottom up to the lava, then use item 2. Depending on how much energy remains, you may need to...
Heat Man Screen 1
Most of this screen is trivial - hold right and shoot enemies. The Item 3 Throw Section Switch to item 3 after walking off the high platform. Pause and switch to item 3 here - pausing itself (even without switching weapons) resets the falling speed so you re...