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Screens 1-3
The first three screens are mostly sliding and jumping as fast as possible. Keep in mind the dis...
Toad Man - Boss
Buster 1:1:3 Drill Bombs 4 (full contact) Entering the Room A very subtle ...
Toad - Last Long Screen
Use Bright, and slide as much as possible. Remember you cannot jump out of a slide underwater S...
Toad Screen 1
Use Bright and slide. Be careful of the wind on this screen. It is easy to miss some jumps betwe...
Escaroo Snail Midbosses
Use Bright BEFORE the snail fully forms, then jump through the hitbox. On the first Escaroo, this...
Bright Man - Screen 1
Whether first or second, the first section (nay, the whole first half) of Bright Man's stage is t...
Stored Charge
If you hold a full charge shot, and switch weapons, the charge will still be there when you switc...
Dust Man - The Rest
After the crusher screen, if you are not already using Ring, switch to Ring. The gumball machine...
Ring Half 2
Technically the Second Hippo is the screen before the checkpoint. See notes on Hippo one, and pas...
Crash Man - Boss Fight
Crash Man is weak to Air Man's Air shooter. He jumps when you shoot, but the exact angle is sligh...
Air Man - Lightning Lords & Fast Air
The "second half" of the first screen of Air Man is a long chasm with "Lightning Lords" on cloud ...
Pausing In Jumps
Pausing in a jump will cause Mega Man to "beam in" again, resetting his falling speed. This can b...
Whopper
There are two Whoppers in Ring Man's stage. The first MUST be destroyed to advance. The second (c...
Ring Screen 7 (After Hippo 1)
If you haven't already, switch to Pharaoh. Note ammo usage is extremely tight for the rest of the...
RNG and Global Timers
Mega Man 10's RNG is mostly* determined by time since stage start. This means some randomness can...
Screens 1 and 2 - Wily Archive 1
Rain Screen Manip As mentioned in RNG Manipulation - moving the same way through a screen to the...
The Wily Manip
While Dr. Wily's pattern is RNG, randomness in Mega Man 9 and 10 is determined by number of frame...
Misc Movement (Mega Man 10)
Hold A on Beam In At stage start (or other beam ins, like the teleporter room), hold A to immedi...
Bright Man - Last Long Screen
The last screen has a set of swooping platforms. It is likely to be played in the dark, as it is ...
Bright Man Boss Fight
Damage Tables To Bright Mega Buster 1:1:3 Rain Flush (Toad) 4 Pharoah Shot 1...