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Dashing

Mega Man X6 General Techniques

Base X and Zero You can dash jump at any time while simply holding dash - you do not need to re-...

Updated 5 months ago by mrcab55

Vile Locations

Mega Man X8 General Information

Most stages have at least one room with a required challenge. One of those rooms is potentially a...

Updated 6 months ago by mrcab55

Route Information

Mega Man X8 General Information

This information applies to New Game Runs. Character Choice There are two general character con...

Updated 6 months ago by mrcab55

Boss Invincibility Periods

Mega Man X8 General Techniques

Mavericks in Mega Man X8 typically follow a few common rules They enter invincibility frames e...

Updated 6 months ago by mrcab55

Zero Fly

Mega Man X8 General Techniques

This only works on the original 2004(?) PC release, and the original PS2 release. It was patched ...

Updated 6 months ago by mrcab55

Weapon Switching and Canceling

Mega Man 10 Mega Man 10 - General Tips

Quick Weapon Swap Wheel Mega Man 10 features fast weapon swaps with L and R. This functions like...

Updated 6 months ago by mrcab55

Boss Explosion Lag Reduction

Mega Man 6 General Techniques

Nobody, not even the TASers, know why, but jumping against the right wall of a boss's chamber wil...

Updated 6 months ago by mrcab55

Boss - Centaur Man

Mega Man 6 Centaur Man

Damage Values Buster 1:1:3 Knight 4 Strat The old saying was "if Centaur Fl...

Updated 6 months ago by mrcab55

Knight Crusher

Mega Man 6 General Techniques

Knight can be fired on diagonals Knight will pass through enemies it defeats with more than th...

Updated 6 months ago by mrcab55

Yamato Spear Behavior

Mega Man 6 General Techniques

The spear always fires on a slight angle, up or down. Shots alternate between them The spear t...

Updated 6 months ago by mrcab55

Mechasaurus

Mega Man 6 Wily 1

Mechasaurus infamously has a "strange" hitbox. Many seeming direct hits will simply not do damage...

Updated 6 months ago by mrcab55

Switching to Rush

Mega Man 6 General Techniques

Hold Start when swapping to Rush Power or Jet. This will immediately end the cutscene.

Updated 6 months ago by mrcab55

Slide Canceling

Mega Man 6 General Techniques

Mega Man cannot jump out of a slide in Mega Man 6. Whether underwater or not. Pressing A again i...

Updated 6 months ago by mrcab55

Route Information

Mega Man 6 General Information

Mega Man 6 routes are mostly centered on acquiring Flame. It is a very powerful weapon and makes ...

Updated 6 months ago by mrcab55

Zipping

Mega Man 2 General Techniques

This page notes general truths about zipping. For specific zips (such as the Good Wood zip), chec...

Updated 6 months ago by mrcab55

Normal vs. Difficult

Mega Man 2 General Information

The North American release of the game introduced a difficulty select of Normal or Difficult. The...

Updated 6 months ago by mrcab55

Routes

Mega Man 2 General Information

Zips or Zipless The major difference of the routes is zips. With zips, your route is focused on ...

Updated 6 months ago by mrcab55

Boss - Flash Man

Mega Man 2 Flash Man

Damage Table To Flash Weapon Normal Difficult Buster 4 2 Metal 8 4 B...

Updated 6 months ago by mrcab55

Flash Man - Stage

Mega Man 2 Flash Man

Flash Man's stage is at best minimally sped up by items and weapons, and Flash Man's Time Stop is...

Updated 6 months ago by mrcab55

Boss - Metal Man

Mega Man 2 Metal Man

Damage Table Values are for "Difficult". Double them for "Normal" Buster ? Quick 4...

Updated 6 months ago by mrcab55