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Dashing
Base X and Zero You can dash jump at any time while simply holding dash - you do not need to re-...
Vile Locations
Most stages have at least one room with a required challenge. One of those rooms is potentially a...
Route Information
This information applies to New Game Runs. Character Choice There are two general character con...
Boss Invincibility Periods
Mavericks in Mega Man X8 typically follow a few common rules They enter invincibility frames e...
Zero Fly
This only works on the original 2004(?) PC release, and the original PS2 release. It was patched ...
Weapon Switching and Canceling
Quick Weapon Swap Wheel Mega Man 10 features fast weapon swaps with L and R. This functions like...
Boss Explosion Lag Reduction
Nobody, not even the TASers, know why, but jumping against the right wall of a boss's chamber wil...
Boss - Centaur Man
Damage Values Buster 1:1:3 Knight 4 Strat The old saying was "if Centaur Fl...
Knight Crusher
Knight can be fired on diagonals Knight will pass through enemies it defeats with more than th...
Yamato Spear Behavior
The spear always fires on a slight angle, up or down. Shots alternate between them The spear t...
Mechasaurus
Mechasaurus infamously has a "strange" hitbox. Many seeming direct hits will simply not do damage...
Switching to Rush
Hold Start when swapping to Rush Power or Jet. This will immediately end the cutscene.
Slide Canceling
Mega Man cannot jump out of a slide in Mega Man 6. Whether underwater or not. Pressing A again i...
Route Information
Mega Man 6 routes are mostly centered on acquiring Flame. It is a very powerful weapon and makes ...
Zipping
This page notes general truths about zipping. For specific zips (such as the Good Wood zip), chec...
Normal vs. Difficult
The North American release of the game introduced a difficulty select of Normal or Difficult. The...
Routes
Zips or Zipless The major difference of the routes is zips. With zips, your route is focused on ...
Boss - Flash Man
Damage Table To Flash Weapon Normal Difficult Buster 4 2 Metal 8 4 B...
Flash Man - Stage
Flash Man's stage is at best minimally sped up by items and weapons, and Flash Man's Time Stop is...
Boss - Metal Man
Damage Table Values are for "Difficult". Double them for "Normal" Buster ? Quick 4...