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Ground Scaravich
Swimming
Movement in Aqua is a little different due to swimming. You can mash Jump to swim, but there is no "Hold Up/Down" to control swim height otherwise. To swim at the same height, time your jump presses. you'll need to do this in the spike corridor. Much of the ...
Blaze Heatnix
I heard you like mini bosses
Gorone
From The Compendium HP: 20 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1.5:2 2 1:--- 2 2 2 A. Crush W. Balloon F. Sword H. Sni...
Gate 1
Gate 2 - Himax
The first half of Gate's second stage
Room 1 - The Slinkies
This room is the first to introduce the Slinky enemy () into the game. The weakness for those enemies is the Drill Bomb but using it would be very slow as this would require extra menuing when you can deal with them somewhat easily with the Buster. You need t...
Wily 4
The Worst Capsule in the series
Room 2 - Mono Roaders
This room is very short featuring 2 Mono Roaders Something special about this room is you need to wait otherwise you will take damage and wont be able to kill them in time. You NEED to have a charge shot prepared while entering this room, unless you wanna d...
General Information
Room 3 - Skeleton Joes (Checkpoint Room)
This room is the checkpoint room of the stage. It's one of the biggest run killers especially for new runners as it's very easy to get caught by the Up'n'Down enemies if you dont pay attention or jump properly. This room also features Skeleton Joes, which yo...
General Techniques
List of basic movement and information applicable throughout the run
Final Climbing rooms - Cossack 1 ending
The final section of this track have multiple rooms where you gotta use an extra Item to climb. The first 2 rooms are almost identical, the third one is where most of the strat variances are actually important. Climb rooms Beginner approach Balloons hit...
Heat Man
Aqua - Part 2
For 40 Bolts, and intentional Game Over is used for optimal bolt gathering. There is a branching path with a checkpoint, each paths with a bolt. First Three Screens Use Grenades and the buster as needed to pass the snails on the first screens. For 40 Bolts...
Volt Kraken
Volt Kraken's stage is late in the speedrun route. His stage holds a part for the Enigma Cannon and a piece of the Falcon armor, if those are desired.
Aqua Man - Boss Fight
From The Compendium HP: 40 Damage Chart: M. Buster M. Ball T. Hold F. Bomb I. Wave T. Claw 1:1:2 1 1:1 1 1 1 A. Crush W. Balloon F. Sword H. Sniper ...