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Bright Man - Screen 1

Mega Man 4 Bright Man

Whether first or second, the first section (nay, the whole first half) of Bright Man's stage is the same Movement on this screen is fairly precise, and the timing of kills matters to avoid the lights going out at the wrong time. For example, the first shot...

game
Mega Man 4
stage

Escaroo Snail Midbosses

Mega Man 4 Toad Man

Use Bright BEFORE the snail fully forms, then jump through the hitbox. On the first Escaroo, this is trivial. On the second Escaroo, if you take a death, the second time you enter the screen, there is a frame perfect soft lock if you Flash/use Bright on the f...

game
Mega Man 4
stage

Toad - Last Long Screen

Mega Man 4 Toad Man

Use Bright, and slide as much as possible. Remember you cannot jump out of a slide underwater Shooting the last two fish prevents them from jumping out of the water when the flash ends. This is both convenient and reduces lag. If they miss, just continue. Ju...

game
Mega Man 4
stage

The Climb

Mega Man 4 Ring Man

The first section of Ring Man's stage goes up. These strats largely depend on having balloon. If you do not and are still playing (presumably a no reset scenario), Bright is the ultimate backup for all things MM4. Screen 1 As soon as Mega Man teleports in, p...

game
Mega Man 4
stage

Start and Ammo Routing

Mega Man 4 Wily 3

There is a free e-tank at the stage start if desired Screen 1 Your route to this point needs either just Ring ammo and possibly Dust ammo. Keep in mind there is a spare ammo drop on the top right if needed, but most runners should only need Ring ammo on the ...

game
Mega Man 4
stage
castle

Triple Balloon Screens

Mega Man 4 Cossack 2

Screen After Check Point Up the ladder is where you usually switch to Dust in preparation for Square machine, using it to kill the Saturn enemy. Triple Balloon Screen There are two strats for the last ladder screen. The first is the easiest strat - just ho...

game
Mega Man 4
stage
castle

Spike Turret Screen

Mega Man 4 Drill Man

Like most screens in this stage, use Bright to proceed. However, on this screen specifically, you must use bright immediately to catch the turrets open (and vulnerable), AND before their fire shots.  If you can destroy the turrets and there are no bullets, ad...

game
Mega Man 4
stage

Falling Rock Screen

Mega Man 4 Drill Man

This screen is crossed using one or two Brights. Keep in mind it is a LONG screen, so you will need to be constantly sliding. It is likely you will have your Flash Stopper run out at some point as you are learning. This is a rare time it is good to predict wh...

game
Mega Man 4
stage

The Crystal Skip

Mega Man 5 Crystal Man

The Crystal Skip saves a good amount of time over completing Crystal Man's stage, at the cost of not being able to collect the M tank or the Beat Letter within. As such, it is only useful if you intend to complete Castle stages (and bosses) without Beat, or yo...

game
Mega Man 5
stage

Wily 4 Beginner Strats

Mega Man 2 Wily 4 - Purple Hell

Finding False Floors with Bubble Several screens in the first half of the stage have false floors. While skilled runners likely have these locations memorized, you can use Bubble to locate them ; Bubble will fall through the gaps. The E-Tank The E-Tank room...

game
Mega Man 2
stage
castle

Early Magnet Beam

Mega Man 1 Elec Man

You can grab the Magnet Beam without Guts (or Elec) by executing a ladder zip. Setup Get Mega Man to the top of the right ladder below the magnet beam (it does not matter how you entered the screen). To get Mega Man into the glitch position, you must push do...

game
Mega Man 1
stage
techniquies

Dust Man - First Half

Mega Man 4 Dust Man

There are two main strategies to the first half of Dust Man's stage - Bright Man's Flash Stopper, and The Pharaoh Shot. The Pharaoh shot saves a little time if executed well, but the Flash Stopper strat is significantly easier. Both strategies dictate jumping...

game
Mega Man 4
stage

Dust Man - Crusher Room

Mega Man 4 Dust Man

The screen after Eddie and the Checkpoint is a crusher room. Strategies for this room tend to be cycle based. This room in particular is covered by Chelney's tutorial videos. Note you should switch to the desired weapon in the checkpoint room. Fastest Strat...

game
Mega Man 4
stage

Skull Man - Second Half

Mega Man 4 Skull Man

Most of the second half of the stage is handled by Bright Man's Flash Stopper. This mostly results in the route depending on your slide movement, to extend each Flash as much as possible. First Screen Notes With Flash active, the turret enemies that usuall...

game
Mega Man 4
stage

Proto Man Skip

Mega Man 3 Gemini Man

The Strat Speedruns of Gemini Man's stage often jump through the Cutscene screen. By sliding onto the screen, the game doe snot remove control of Mega Man...until the slide ends. Use this slide distance to jump (before the slide ends) through the building an...

game
Mega Man 3
stage

Flash Man - Stage

Mega Man 2 Flash Man

Flash Man's stage is at best minimally sped up by items and weapons, and Flash Man's Time Stop is a very useful utility. As such, Flash is done early if not first in most routes. A few notes on the stage: There are subtleties to the movement to avoid hits ...

game
Mega Man 2
stage

Yammark Map

Mega Man X6 Commander Yammark

Maps pinned in discord by Kammesennin Notable Items Blade Armor part Sub Tank Life Recover part  

game
Mega Man X6
stage
information

Turtloid - Map

Mega Man X6 Rainy Turtloid

Map pinned in discord by Kammesennin Notable Items Shadow Armor Part Saber Plus (Nightmare Area) Hyper Dash (Nightmare Area)

game
Mega Man X6
information
stage

Wolfgang - Map

Mega Man X6 Blizzard Wolfgang

Map pinned in discord by Kammesennin Notable Items Shadow Armor part

game
Mega Man X6
stage
information

Mijinion - Map

Mega Man X6 Infinity Mijinion

Map pinned in discord by Kammesennin Notable Items Blade Armor part (Nightmare Area)

game
Mega Man X6
information
stage