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Wily 5 (Final Stage)

Mega Man 10

game
Mega Man 10
stage

Screens 1 and 2 - Wily Archive 1

Mega Man 10 Wily 1

Rain Screen Manip As mentioned in RNG Manipulation - moving the same way through a screen to the frame, and killing the same number of enemies, results in the same RNG value. Movement through the rain screen (holding A to jump at beam in) and not stopping res...

game
Mega Man 10
stage
boss

Ring Half 2

Mega Man 4 Ring Man

Technically the Second Hippo is the screen before the checkpoint. See notes on Hippo one, and pass this screen in roughly the same fashion. There are two long screens (with a short screen thrown in) to end the stage. Main Strat - Use Pharaoh Checkpoint Scre...

game
Mega Man 4
stage

Dust Man - The Rest

Mega Man 4 Dust Man

After the crusher screen, if you are not already using Ring, switch to Ring. The gumball machine takes 4 hits from Ring. While a well placed Ring will hit it 3 times instead of 2, you need to fire two anyway. The Met on the spike screen can be killed (3 shot...

game
Mega Man 4
stage

Screens 1-3

Mega Man 4 Wily 2

The first three screens are mostly sliding and jumping as fast as possible. Keep in mind the distance Mega Man is from the spikes when sliding though. It is possible to slide into the spikes before the first ladder if you slide too far On screens 2 and 3,...

game
Mega Man 4
stage
castle

Bright Man - Screen 1

Mega Man 4 Bright Man

Whether first or second, the first section (nay, the whole first half) of Bright Man's stage is the same Movement on this screen is fairly precise, and the timing of kills matters to avoid the lights going out at the wrong time. For example, the first shot...

game
Mega Man 4
stage

Escaroo Snail Midbosses

Mega Man 4 Toad Man

Use Bright BEFORE the snail fully forms, then jump through the hitbox. On the first Escaroo, this is trivial. On the second Escaroo, if you take a death, the second time you enter the screen, there is a frame perfect soft lock if you Flash/use Bright on the f...

game
Mega Man 4
stage

Toad - Last Long Screen

Mega Man 4 Toad Man

Use Bright, and slide as much as possible. Remember you cannot jump out of a slide underwater Shooting the last two fish prevents them from jumping out of the water when the flash ends. This is both convenient and reduces lag. If they miss, just continue. Ju...

game
Mega Man 4
stage

The Climb

Mega Man 4 Ring Man

The first section of Ring Man's stage goes up. These strats largely depend on having balloon. If you do not and are still playing (presumably a no reset scenario), Bright is the ultimate backup for all things MM4. Screen 1 As soon as Mega Man teleports in, p...

game
Mega Man 4
stage

Start and Ammo Routing

Mega Man 4 Wily 3

There is a free e-tank at the stage start if desired Screen 1 Your route to this point needs either just Ring ammo and possibly Dust ammo. Keep in mind there is a spare ammo drop on the top right if needed, but most runners should only need Ring ammo on the ...

game
Mega Man 4
stage
castle

Triple Balloon Screens

Mega Man 4 Cossack 2

Screen After Check Point Up the ladder is where you usually switch to Dust in preparation for Square machine, using it to kill the Saturn enemy. Triple Balloon Screen There are two strats for the last ladder screen. The first is the easiest strat - just ho...

game
Mega Man 4
stage
castle

Spike Turret Screen

Mega Man 4 Drill Man

Like most screens in this stage, use Bright to proceed. However, on this screen specifically, you must use bright immediately to catch the turrets open (and vulnerable), AND before their fire shots.  If you can destroy the turrets and there are no bullets, ad...

game
Mega Man 4
stage

Falling Rock Screen

Mega Man 4 Drill Man

This screen is crossed using one or two Brights. Keep in mind it is a LONG screen, so you will need to be constantly sliding. It is likely you will have your Flash Stopper run out at some point as you are learning. This is a rare time it is good to predict wh...

game
Mega Man 4
stage

The Crystal Skip

Mega Man 5 Crystal Man

The Crystal Skip saves a good amount of time over completing Crystal Man's stage, at the cost of not being able to collect the M tank or the Beat Letter within. As such, it is only useful if you intend to complete Castle stages (and bosses) without Beat, or yo...

game
Mega Man 5
stage

Wily 4 Beginner Strats

Mega Man 2 Wily 4 - Purple Hell

Finding False Floors with Bubble Several screens in the first half of the stage have false floors. While skilled runners likely have these locations memorized, you can use Bubble to locate them ; Bubble will fall through the gaps. The E-Tank The E-Tank room...

game
Mega Man 2
stage
castle

Early Magnet Beam

Mega Man 1 Elec Man

You can grab the Magnet Beam without Guts (or Elec) by executing a ladder zip. Setup Get Mega Man to the top of the right ladder below the magnet beam (it does not matter how you entered the screen). To get Mega Man into the glitch position, you must push do...

game
Mega Man 1
stage
techniquies

Dust Man - First Half

Mega Man 4 Dust Man

There are two main strategies to the first half of Dust Man's stage - Bright Man's Flash Stopper, and The Pharaoh Shot. The Pharaoh shot saves a little time if executed well, but the Flash Stopper strat is significantly easier. Both strategies dictate jumping...

game
Mega Man 4
stage

Dust Man - Crusher Room

Mega Man 4 Dust Man

The screen after Eddie and the Checkpoint is a crusher room. Strategies for this room tend to be cycle based. This room in particular is covered by Chelney's tutorial videos. Note you should switch to the desired weapon in the checkpoint room. Fastest Strat...

game
Mega Man 4
stage