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Neon Jumps

Mega Man X2 General Techniquies

After collecting the Boots and Buster upgrades, it is possible to have a second jump in mid air. These have been termed "Neon jumps" after Mega Man's glow from firing the first full charge shot. This can be done with either the first or second pink and orange...

techniquies
game
Mega Man X2

Dash Lemons

Mega Man X2 General Techniquies

Just like X1, the first lemon fired during a dash does 2 points of damage. This is extremely useful for buster DPS (Damage per second) on bosses.

game
Mega Man X2
techniquies

MrCab's Youtube Walkthrough

Mega Man X8 General Information

This is an outdated any% guide from 2015, however much of the information is still useful for beginners. https://www.youtube.com/watch?v=hdcikNZqSXA&list=PLBWX5b2ZflulM-7Buo0gH7K4NG6vJ_XYC

game
Mega Man X8
information

Start and Ammo Routing

Mega Man 4 Wily 3

There is a free e-tank at the stage start if desired Screen 1 Your route to this point needs either just Ring ammo and possibly Dust ammo. Keep in mind there is a spare ammo drop on the top right if needed, but most runners should only need Ring ammo on the ...

game
Mega Man 4
stage
castle

MM4 Wily Machine

Mega Man 4 Wily 3

Ring and Drill Phase 1 Use Ring and enjoy that wonderful dink sound. Ring does 3 damage, leaving the machine with 1 HP left. At this point, switch to drill to finish the machine with a high shot. This will do damage to phase 2, making the life meter fill in...

game
Mega Man 4
boss

Triple Balloon Screens

Mega Man 4 Cossack 2

Screen After Check Point Up the ladder is where you usually switch to Dust in preparation for Square machine, using it to kill the Saturn enemy. Triple Balloon Screen There are two strats for the last ladder screen. The first is the easiest strat - just ho...

game
Mega Man 4
stage
castle

Spike Turret Screen

Mega Man 4 Drill Man

Like most screens in this stage, use Bright to proceed. However, on this screen specifically, you must use bright immediately to catch the turrets open (and vulnerable), AND before their fire shots.  If you can destroy the turrets and there are no bullets, ad...

game
Mega Man 4
stage

Falling Rock Screen

Mega Man 4 Drill Man

This screen is crossed using one or two Brights. Keep in mind it is a LONG screen, so you will need to be constantly sliding. It is likely you will have your Flash Stopper run out at some point as you are learning. This is a rare time it is good to predict wh...

game
Mega Man 4
stage

MM5 - Charging the Buster

Mega Man 5 General Techniques

The Mega Buster will not charge while sliding in this game. As such, many times when a top runner is walking and charging, they did not miss a slide but instead are actively building a charge shot.

game
Mega Man 5
techniquies

How Beat Tracks

Mega Man 5 General Techniques

Beat will attack an enemy if Mega Man is motionless. This is usually on the ground, but also happens at the peak of a jump if you are not moving left or right. You can use this to make Beat attach while jumping over Dark Man's shields, or to be faster to attac...

game
Mega Man 5
techniquies

The Crystal Skip

Mega Man 5 Crystal Man

The Crystal Skip saves a good amount of time over completing Crystal Man's stage, at the cost of not being able to collect the M tank or the Beat Letter within. As such, it is only useful if you intend to complete Castle stages (and bosses) without Beat, or yo...

game
Mega Man 5
stage

All About The Super Arrow

Mega Man 5 General Techniques

The Super arrow takes two points of ammo to fire, though it can be fired with only 1 point of weapon energy remaining. You cannot walk (or slide) off the front of a moving arrow - it will catch you. Riding the Super Arrow drains 1 point of energy as Mega Man...

game
Mega Man 5
techniquies

Ice Wall Jumping

Rockman & Forte General Techniques

With proper timing, you can jump, create an ice wall, land on the created ice wall, and jump again. This is used in a variety of places across the speedrun, so it is a vital piece of tech. Screens can still be completed without it, but you will lose significan...

game
Rockman & Forte
techniquies

The Counter Attacker

Rockman & Forte General Techniques

The little flame item in the shop is "The counter attacker." This item makes all attacks do 2 extra damage whenever Mega Man is under 8 HP. Beyond the obvious but annoying method of counting tiny bars on the screen, you can tell if your character is under 8 H...

game
Rockman & Forte
techniquies

Balloon Jumping

Mega Man 4 General Tricks

When a Balloon is placed into a wall, it remains there for about 16 frames. This gives you time to land on the despawning ballon and jump again. This is most obvious in Ring Man's stage, and Cossack 2. Its worth noting that the time might be reduced due to ...

game
Mega Man 4
techniquies

Joka's Tutorial

Rockman & Forte General Information

This tutorial predates many of the 2021 Year of Rockman & Forte improvements, but is a valuable resource https://www.youtube.com/playlist?list=PL2KajNgxRdOT_-A3BzUEJlercfWaUzwgu

game
Rockman & Forte
information

All About Zipping

Rockman & Forte General Techniques

Most zipping in this game requires getting pushed into a wall by Ice Wall, then directing Mega Man up or down with Lightning or jumping. Getting Into The Wall At a high level, to get pushed into a wall, you jump, use Ice Wall, then move Mega Man into the ice...

game
Rockman & Forte
techniquies

Ring Man - Boss

Mega Man 4 Ring Man

About Ring Man's Pattern Many new players find Ring Man frustrating. With a little practice, you can recognize a consistent pattern. Ring Man fires a boomerang along the ground. Jump over it. When it returns to Ring Man, it will fly up. Ring Man jumps hig...

game
Mega Man 4
boss