Advanced Search
Search Results
598 total results found
The Wily Manip
While Dr. Wily's pattern is RNG, randomness in Mega Man 9 and 10 is determined by number of frames since beam-in. As such, if you always move to Wily in EXACTLY the same way, you will always get the same pattern. This often seems like weird unnecessary movemen...
Overdrive Ostritch
Misc Movement (Mega Man 10)
Hold A on Beam In At stage start (or other beam ins, like the teleporter room), hold A to immediately jump right (or left). Holding the direction creates a few frames of "start up" walking animation. "Buffering" the jump saves a few seconds across the run. J...
General Information
RNG and Global Timers
Mega Man 10's RNG is mostly* determined by time since stage start. This means some randomness can be pre-determined by how long it takes to reach a point in the stage by the frame. Since frame perfect movement over long periods of time is nearly impossible, th...
General Tricks
Screens 1 and 2 - Wily Archive 1
Rain Screen Manip As mentioned in RNG Manipulation - moving the same way through a screen to the frame, and killing the same number of enemies, results in the same RNG value. Movement through the rain screen (holding A to jump at beam in) and not stopping res...
MMX Intro Highway
Ring Screen 7 (After Hippo 1)
If you haven't already, switch to Pharaoh. Note ammo usage is extremely tight for the rest of the stage. There is a large energy drop on this screen that can be collected between the platform spawning and regenerating, but you have to be quick. it is best to ...
Chill Penguin
Unless you're intentionally not getting boots, always do Penguin first.
Whopper
There are two Whoppers in Ring Man's stage. The first MUST be destroyed to advance. The second (coincidently the final enemy in the stage before Ring Man himself) can be skipped. Fastest Strat - Pharaoh Boost The fastest Way of destroying the first Whopper i...
Boomer Kwanger
Ring Half 2
Technically the Second Hippo is the screen before the checkpoint. See notes on Hippo one, and pass this screen in roughly the same fashion. There are two long screens (with a short screen thrown in) to end the stage. Main Strat - Use Pharaoh Checkpoint Scre...
Sting Chameleon
Ring Man - Boss
About Ring Man's Pattern Many new players find Ring Man frustrating. With a little practice, you can recognize a consistent pattern. Ring Man fires a boomerang along the ground. Jump over it. When it returns to Ring Man, it will fly up. Ring Man jumps hig...
Storm Eagle
Crash Man - Boss Fight
Crash Man is weak to Air Man's Air shooter. He jumps when you shoot, but the exact angle is slightly random. If there are no Crash Bombs on the screen when he jumps, crash will also shoot at Mega Man. On the US-normal mode, Crash Man takes 2 hits from the Air...
Cut Man
Cut Man is early in the route since the nature of his stage does not give opportunities to save time with other weapons. He is also Elec's weakness, and we want to visit Elec soon for Magnet Beam, but the Elec Buster fight is a pain.