Mega Man 4
NOTE - MEGA MAN 4 FEATURES MANY FLASHING SCREENS
Chelney's Mega Man 4 Tutorial
An excellent video resource documenting the Mega Man 4 any% run is Chelney's tutorial :
General Information
General Tricks
Balloon Jumping
When a Balloon is placed into a wall, it remains there for about 16 frames. This gives you time t...
Rush Teleporting on Damage
In Mega Man 4 (as well as some ROM Hacks of it), Rush will teleport under Mega Man when he takes ...
Extending Flash Stopper Duration
If you pay attention, Bright Man's Flash Stopper lasts longer if you slide. The "duration timer"...
Boss Life Meter Speed
Mega Man 4 is known for extremely long meter filling. However, damaging a boss while it's life me...
Pharaoh Shot Mechanics
Double Hits You can hit an enemy with the charged orb over Mega Man's head, despawning the orb, ...
About Zips
Zips in Mega Man 4 require the player to be in invincibility frames. There are only 2 RTA viable ...
Stored Charge
If you hold a full charge shot, and switch weapons, the charge will still be there when you switc...
Boss Magic Pixels
Being perfectly centered (X-coordinate, so height doesn't matter*) in an 8 Robots boss room, look...
Boss Kill Locations
In Mega Man 4, the boss fanfare and weapon get animation do not trigger until all bubbles leave t...
Pharoah Man
Pharaoh Man can be visited first or second in the any% route - the only major difference is scree...
Pharaoh - First Screens
For the two routes (Pharoah First or Bright First), there are two strategies for this screen. Fo...
Pharoah - Checkpoint Screen
Note - this is also where you respawn after collecting Balloon. Spike Platforms The platforms f...
Pharoah - Last Screen
Like the checkpoint screen, you want to land on platforms as soon as possible to prevent shots, h...
Pharoah Man Fight
Damage Table To Pharoah Lemons (Flash Stopper) 1 Mega Buster 1:1:3 Dust Crush...
Bright Man
Bright Man - Screen 1
Whether first or second, the first section (nay, the whole first half) of Bright Man's stage is t...
Bright Screens 2 - 4
Screen 2 - Grasshoppers The second screen of Bright Man features Grasshoppers. They can jump at ...
Bright Checkpoint Screen - Grasshoppers
The checkpoint screen of Bright is the infamous grasshopper screen. There are two strats through ...
Bright Man - Last Long Screen
The last screen has a set of swooping platforms. It is likely to be played in the dark, as it is ...
Bright Man Boss Fight
Damage Tables To Bright Mega Buster 1:1:3 Rain Flush (Toad) 4 Pharoah Shot 1...
Ring Man
Ring Man is typically the 3rd stage of the any% route.
The Climb
The first section of Ring Man's stage goes up. These strats largely depend on having balloon. If ...
Ring Man - Hippos
Though the second hippo is later in the stage, the strategies are similar. Misc Hippo Notes The...
Ring Screen 7 (After Hippo 1)
If you haven't already, switch to Pharaoh. Note ammo usage is extremely tight for the rest of the...
Whopper
There are two Whoppers in Ring Man's stage. The first MUST be destroyed to advance. The second (c...
Ring Half 2
Technically the Second Hippo is the screen before the checkpoint. See notes on Hippo one, and pas...
Ring Man - Boss
About Ring Man's Pattern Many new players find Ring Man frustrating. With a little practice, you...
Dust Man
Dust Man is traditionally 4th in the any% route, although it could be 3rd is you do Bright 4th. I...
Dust Man - First Half
There are two main strategies to the first half of Dust Man's stage - Bright Man's Flash Stopper,...
Dust Man - Crusher Room
The screen after Eddie and the Checkpoint is a crusher room. Strategies for this room tend to be ...
Dust Man - The Rest
After the crusher screen, if you are not already using Ring, switch to Ring. The gumball machine...
Dust Man Boss Fight
Damage Tables To Dust Buster 1:1:3 Ring 4 From Dust Contact Damage /...
Skull Man
Skull is the fifth stage in the current routes. He's weak to Dust Crusher
Room 1 - Skull Man Zip
At the start of the first screen, you can zip using one Balloon and Invicibility frames to get th...
Room 2 - Skeleton Joe
A short room with just one Skeleton Joe at the center, despite the glaring simplicity of the room...
Room 3 - Shield Attackers
Skull Man - Second Half
Most of the second half of the stage is handled by Bright Man's Flash Stopper. This mostly result...
Skull Man Boss Fight
Damage Tables To Skull Buster 1:1:3 Dust 4 Ring 1 From Skull C...
Dive Man
Dive man is sixth stage in the current routes, the only 8 robot of the game to be underwater.He's...
Drill Man
Toad Man
Toad Screen 1
Use Bright and slide. Be careful of the wind on this screen. It is easy to miss some jumps betwe...
Escaroo Snail Midbosses
Use Bright BEFORE the snail fully forms, then jump through the hitbox. On the first Escaroo, this...
Toad - Last Long Screen
Use Bright, and slide as much as possible. Remember you cannot jump out of a slide underwater S...
Toad Man - Boss
Buster 1:1:3 Drill Bombs 4 (full contact) Entering the Room A very subtle ...
Cossack 1
First castle stage of the game
Room 1 - The Slinkies
This room is the first to introduce the Slinky enemy () into the game. The weakness for those en...
Room 2 - Mono Roaders
This room is very short featuring 2 Mono Roaders Something special about this room is you need...
Room 3 - Skeleton Joes (Checkpoint Room)
This room is the checkpoint room of the stage. It's one of the biggest run killers especially for...
Final Climbing rooms - Cossack 1 ending
The final section of this track have multiple rooms where you gotta use an extra Item to climb. ...
Mothraya - Cossack 1 boss fight
Mothraya (usually nicknamed Moth) is the first boss you encounter in the Castle Stages It's ba...
Cossack 2
Starting rooms
When you first start Cossack 2 you are welcomed with 2 different paths available Easier right pa...
Spike Room
Spike room is one of the scariest hallways in the game. It's very easy to miss something and die....
Vertical Screens
Balloon The vertical screens are where Balloon really shines over Rush Jet. Note the second bal...
Checkpoint Screen
This long screen involves avoiding many enemies while moving fast. With Balloon, using a wall ba...
Triple Balloon Screens
Screen After Check Point Up the ladder is where you usually switch to Dust in preparation for Sq...
Square Machine
Note - Square Machine damage produces a very flashy screen. Damage Table Buster 1:1:3 ? ...
Cossak 3
Autoscrollers
First Half
Cossak 3 is an autoscroller, so there isn't much to explain that isn't in the videos. There are a...
Second Half
Still autoscrolling. Slide across the screen to trigger it. You want to spend as little time as ...
Boss - Cockroach Twins
This fight assumes holding a full charge with Pharaoh when you enter the room. Moonwalk Hold le...
Cossak 4
The End?
Screens 1-4
Screen 1 Slide off the ledges to the right. If you need the weapon refill (presumably for Phara...
Screen 5 - The Shortcut
There are two paths through this screen. Going to the top right is faster. Balloon There is a...
Screen 7 - Slinkies
Collect the E-Tank if desired, then drop down. Slide to the right, and use drill on the slinkies...
Dr. Cossak Himself - Cossak Catcher
Damage Table Buster 1:1:3 Dust Crusher 2 Wire 1 Buster Strat The Coss...
Wily 1
Oh My God It Was Wily All Along also Let's Go Mets
Wily 2
Rush Jet
Wily 3
Start and Ammo Routing
There is a free e-tank at the stage start if desired Screen 1 Your route to this point needs ei...
MM4 Refight Route
Both refight routes follow some basic principles Reduce weapon swaps as much as possible (less...
MM4 Wily Machine
Ring and Drill Phase 1 Use Ring and enjoy that wonderful dink sound. Ring does 3 damage, leavi...
Wily 4
Final Stage